Whirlight – No Time To Trip – 100% Achievement Walkthrough

Overview

Welcome to the Spire of Completion’s 100% achievement walkthrough for Whirlight – No Time To Trip, a humorous point-and-click adventure game featuring 50 achievements.

Difficulty:

2/10

Time to 100%:

~8 hours

Missable Achievements:

25

Required Playthroughs:

1

Manual Saves:

Yes

Skippable Cutscenes:

No

Chapter/Level Select:

No

Save File Location:

AppData ⋗︎ LocalLow ⋗︎ imaginarylab ⋗︎ Whirlight


Roadmap

Step 1/1 (8 hours)

  • Follow the 100% Walkthrough to complete the game and unlock all achievements.
  • Make a manual save at the beginning of each chapter in case you miss anything.
  • Be sure to always exhaust all dialog options when talking to characters.

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Story Achievements

Spoilers

Well begun is half done…

Play Whirlight for the first time.

Elvis the Pelvis

Make Hector dance.

Eureka!

Hector finds the inspiration for a new invention.

Bye Bye Baby

Hector sends the Vespa to the bottom of the sea.

The scourge of rodents

Hector repeatedly harasses a poor squirrel.

Mighty Tiamat

Obtain the ultra-rare playing card.

Creation comes to life

Hector activates his new invention.

90s

Start chapter two.

Shattered

Destroy a glass workshop.

Playboy

Change Hank’s look.

Abracadabra

The seer casts a powerful spell.

Rainbow

Margaret squeezes all the lights.

Master of bumps

Unlock Hector’s memories.

Avengers

Break open the vault with Thor’s hammer.

Armageddon

Start chapter three.

Light-Blender

Get the Light-Blender, Hector’s new invention.

Brillium

Polish the ice wall.

Parallel worlds

Whirlight meets Willy Morgan.

The beast

Knock out the High Priest for the second time.

Prehistoric punk

Trim the mammoth’s fur.

Create a legend

Give the mandolin to a promising kid.

Cupid

Bring two shy lovers together.

Light-Shooter

Have Theodore build the light shooter.

A welcome return

Apocalypse returns.

The End

Congratulations! You have completed “Whirlight – No Time To Trip”.


Missable Achievements

The Collector

Obtain all “Whirlight – No Time To Trip” achievements.

Complete the game and unlock all achievements listed below.


1, 2, 3 Freeze!

Find the killer doll.

In Chapter 1, click on the Squid Game Doll in Harold’s Toy Shop:


Someone hung here

Find the Spider-Man symbol.

In Chapter 1, climb the ladder outside the Toy Shop, then look at the Square and click on the Symbol:


Gifts for everyone

Hector offers the gift to all the characters in Verice Bay.

In Chapter 1, return the Wind-up Key to Harold to get the Automaton, then offer it to these characters:

  • Fisherman (Port)
  • Old Lady (Church)
  • Billy (Campo dei Sechi)
  • Leonard C. Klein (Calle Rubina)

Then, give the Automaton to the Ice Cream Seller at Corte Barbaro to unlock the achievement.


Little rascal

Use the ball shooter on the old lady in the church.

In Chapter 1, give the Stickers to Harold and deliver his Automaton to the Ice Cream Seller, then take the Ball-Shooter from the shelf and try to shoot the Old Lady in the Church.


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Miraculous catch

Hector fishes in all the manholes in Verice Bay.

In Chapter 1, before assembling the Strange Invention, use the Magnetic Fishing Rod (combine the Fishing Rod and the Pin) to fish in all 8 Manholes:

  • Campiello de la Chiesa (Church)
  • Campo de le Gate (Toy Shop)
  • Sotoportego de la Bissa (Theodore’s House)
  • Corte Sconta (Klein’s Shelter)
  • Campo dei Sechi (Laundromat)
  • Corte Barbaro (Ice Cream Shop)
  • Calle Rubina (Distillery)
  • Corte de la Pazienza (TV Window)

Story of a thief

Hector reads all the posters hanging in the city.

In Chapter 1, before assembling the Strange Invention, read all 5 of Theodore’s Posters:

  • Campiello de la Chiesa (Church)
  • Campo de le Gate (Toy Shop)
  • Campo dei Sechi (Laundromat)
  • Corte de la Pazienza (TV Window)
  • Lookout

Master of orientation

Read all the street plaques in Verice Bay.

In Chapter 1, before assembling the Strange Invention, read these 9 Street Plaques:

  • Campiello de la Chiesa (Church)
  • Campo de le Gate (Toy Shop)
  • Sotoportego de la Bissa (Theodore’s House)
  • Corte Sconta (Klein’s Shelter)
  • Campo dei Sechi (Laundromat)
  • Corte Barbaro (Ice Cream Shop)
  • Calle Rubina (Distillery)
  • Corte de la Pazienza (TV Window)
  • Ramo del Volto (Red Door Alleyway)

In Chapter 2, read these additional 2 Street Plaques:

  • Sotoportego de la Terazza (Pier)
  • Corte Scura (Dead End at the Pier)

A touch of class

Find 10 characters making fun of Hector.

In Chapter 1, talk to the following characters and exhaust all dialog options:

  • Fisherman (Port)
  • Harold (Toy Shop)
  • Old Lady (Church)
  • Child / Billy (Campo dei Sechi)
  • Bully in Fiat 500 (Campo dei Sechi)
  • Ice Cream Seller (Corte Barbaro)
  • Leonard C. Klein (Calle Rubina)
  • Theodore (Campo de le Gate)

In Chapter 2, these characters make fun of Hector naturally:

  • Apocalypse (Church)
  • Ascetic (Desert)

If you haven’t unlocked the achievement yet, talk to these characters in Chapter 3:

  • Mrs. LaCroix (Sussex 1895)
  • Mr. Donovan (Sussex 1895)
  • Barber (Sussex 1815)
  • Clerk (Sussex 1815)

Artist

Examine all of Margaret’s artworks.

In Chapter 2, enter the Church Balcony and inspect all 6 Artworks:

  • Elephant
  • Octopus
  • Griffin
  • Lantern
  • (Unfinished) Artwork
  • Cat

Magic nights

Find Ciao, the Italia ’90 mascot.

In Chapter 2, click on the Ciao Mascot in the Comic Shop:


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Mario

Find Mario’s hat.

In Chapter 2, click on Mario’s Hat in the Arcade Hall:


Reader

Read 10 of Klein’s books.

Bookworm

Read 50 of Klein’s books.

In Chapter 2, throw the Shards into the green Bin at Corte Sconta and wait for the next morning, then crawl through the open window into Klein’s Basement and interact with the Bookshelf 50 times:


Narcissus

Apocalypse looks at itself in the mirror.

In Chapter 2, show the Little Mirror to Apocalypse in the Church:


Where did it go?

Something is missing from the museum.

In Chapter 2, find the Museum Ticket in Klein’s Basement, visit the Museum, and examine the Little Pet on the wall, then break into the Museum at night (story event) and inspect the Empty Case:


Wannabe Lupin

Trigger the museum alarm.

In Chapter 2, break into the Museum (story event) and approach the Meteorite without the Infrared Glasses:


Thriller

Find the hidden character.

In Chapter 2, trade the 4 Toy Cars for the Hot Air Balloon Ticket with Hope at the Comic Shop, then head to the Pilot at the Lookout and look through the Panoramic Binoculars of the Hot Air Balloon. Click on the Hidden Character behind the window:


Plastic Free

Feed the trilobite 5 times.

In Chapter 2, escape from the Vault in the Museum (story event), then put 5 Souvenirs into the Vivarium:


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Professional photographer

Fill the album.

In Chapter 2, escape from the Vault in the Museum and power up the Machine, then find the Polaroid and the Photo Album in the Backpack on the upper floor. Fill the Photo Album with 18 Photos, starting with these subjects on the lower floor:

  • Whale
  • Monitor
  • Robot

At the beginning of Chapter 3, take Photos of:

  • Lunatic (Pier)
  • Bronze Statue (Campo dei Sechi)
  • Seer (behind the Church)
  • Mirror (Church)

After reuniting with Hector, take Photos of:

  • Armageddon (Verice Bay 2045)
  • Tribe Member (Village)
  • Mammoth (Mammoth)
  • Tyrannosaurus Rex (Mammoth)
  • Gas Pump (Gas Station)
  • Snail (Snail)
  • Mansion (Sussex 1895)
  • Barber (Sussex 1815)
  • Cat (Verice Bay 1962)
  • Ancestor (Vineyard)
  • Hector (Hector’s Apartment)

Skynet

Find the Skynet logo.

In Chapter 3, click on the Skynet Logo in Verice Bay 2045:


Back to the Future

Find the reference to Back to the Future.

In Chapter 3, click on the DeLorean in Verice Bay 2045:


Only fan

Play the flute at the registry office.

In Chapter 3, start the distraction in the Registry Office (Sussex 1815) and play the Flute to the Clerk:


Bowler hat

Find the hat in Klein’s house.

In Chapter 3, give the Bottle and the Flora Seeds to the Ancestor at the Vineyard (story events), then click on the Hat in Klein’s House in Verice Bay 1962:


Memories

Find the toy ice cream truck.

In Chapter 3, unite Hilary and Harold (story event), then click on the Toy Ice Cream Truck in Verice Bay 1990:


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100% Walkthrough

Prologue

  • Pick up the Poster from the wall and burn it in the Hearth.
  • Take the Diploma (Sheet of Paper) and use it on the Sundial to reveal the Safe code.
  • Unlock the Safe to obtain the Banana-Picker, use it to grab the Gift, then open it.

Dream

  • Take the Ribbon and exit the Cave.
  • Pick up the Dentures and combine them with the Ribbon to get the Toothed Ribbon.
  • Go to the very right and use the Toothed Ribbon to catch the Magnifying Glass (Lens).
  • Return to the Cave and use the Magnifying Glass on the Statue.
  • Take the Can Opener (Treasure) and open the Can outside, then take some Beans.
  • Use the Beans on the Shell, climb the beanstalk, go past the Orange Tree, and head upstairs.
  • Open the Trunk to find the Spatula and the Cutters.
  • Head back to the Orange Tree and use the Spatula on the Resin (Spatula with Resin).
  • Climb down and use the Cutters on the Lamppost, then take the Lantern.
  • Light the Lantern with the Flames by the Orange Tree to get the Lit Lantern.

  • Go upstairs and use the Lit Lantern on Sooty twice to shoo him down to the Frog.
  • Use the Lit Lantern on Sooty again, then apply the Spatula with Resin to the Tree.
  • Finally, use the Lit Lantern on Sooty and watch the Frog take down the Tree:
  • Reach the Balloon, then take the Glasses and put them on the Frog to get 2 Giant Corks.
  • Plug the Geysers near the Can and Balloon with the Giant Corks and pick up the Bottle upstairs.
  • Fill the Bottle with Orange Juice and pour it into the Fountain by the Balloon to attract the Butterfly.
  • Touch the Butterfly to end the dream.

Chapter 1

  • Open the Oven to get the Mushrooms.
  • Exit the Kitchen, then take the Diary, the Flute, and the Spray.
  • Go outside and interact with the Vespa to find a Note for your Diary.
  • Read your Diary to learn the voice commands for the Key-carrying Robot.
  • Head to the Port, use the Spray on the Pole, and pick up the Hourglass.

  • Interact with the Keys on the Robot in your Apartment and select any command.
  • Place the Hourglass in the Hourglass-Turner, then find the Crowbar in the Kitchen.
  • Return to the Port and open the Crate with the Crowbar to get the Toy Fish.
  • Combine the Toy Fish with the Flute to get the Blowpipe-Flute.
  • Talk to the Fisherman to get his Cup.

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  • Pop the Bubble in your Apartment with the Blowpipe-Flute.
  • Take the Moka Pot (Mocha) and combine it with the Cup to get the Cup of Coffee.
  • Back in the Kitchen, open the Freezer and break the ice inside with the Crowbar.
  • Use the Cup of Coffee on the Freezer to make the Coffee Granita.
  • Give the Coffee Granita to the Fisherman to get his Fishing Rod.

  • Back in your Apartment, catch the Vespa Key in the Aquarium with the Fishing Rod.
  • Start the Vespa, watch it plunge into the sea, then walk into town.

Verice Bay (Morning)

  • At the Pier, take a Map from the Shop and the Poster by the Museum.
  • Reach Campo de le Gate, enter the Toy Shop, and ask Harold to fix the Broken Juicer.
  • Click on the Squid Game Doll in the corner to unlock 1, 2, 3 Freeze!
  • Exit the Toy Shop and climb the ladder to the Roof, then pick up the Paints.
  • Look at the Square below and click on the Spider-Man Symbol to unlock Someone hung here.
  • Climb down and follow the alleyway by the Fish Statue to Corte Sconta, then pick up the Glue.
  • Reach the Ice Cream Shop and search the Boxes to find some Hazelnuts.
  • Talk to the Homeless Man (Klein) sitting outside the Distillery at Calle Rubina.
  • Go right to Corte de la Pazienza and take the Modeling Plasticine (Jar).
  • Head upstairs to the Terrace and pick up the Level.

  • Enter the alleyway downstairs (Ramo del Volto) and take the Cable Tie from the Basket.
  • Combine the Cable Tie with the Fishing Rod to get the Fishing Rod with Noose.
  • Return to the Pier and use the Fishing Rod with Noose to catch the yellow Duck in the sea.
  • Enter the Church in the northeast and talk to the Old Lady. Select any options during the choir test.

  • Outside the Church, use the Hazelnuts on the Tree and play the Flute to the Squirrel.
  • Play the Flute to the Squirrel two more times at Campo de le Gate and Campo dei Sechi.
  • Finally, play the Flute to the Squirrel at the Distillery to get the Book and the Voucher.
  • Give the Book to Klein, then ask him about the choir phrase.

  • Redeem the Voucher with the Ice Cream Seller to get the Ice Cream.
  • Give the Ice Cream to the Child (Billy) at Campo dei Sechi and talk to him to get the Stickers.
  • In the Toy Shop, examine the Album on the counter and give the Stickers to Harold.
  • Ask Harold about the Legendary Tiamat.

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  • Talk to the Old Lady in the Church and join the choir using Klein’s phrase:
    • …from rocks, lulled by the roar of the sea, you’ll gaze where blue horizons bide.
  • After getting the Pin, attach it to the Fishing Rod to get the Magnetic Fishing Rod.
  • Fish in the Manhole at Sotoportego de la Bissa to find the Wind-up Key.
  • Give the Wind-up Key to Harold in the Toy Shop to get the Automaton.
  • Offer the Automaton to the following characters in this order to unlock Gifts for everyone:
    • Fisherman (Port)
    • Old Lady (Church)
    • Billy (Campo dei Sechi)
    • Leonard C. Klein (Calle Rubina)
    • Ice Cream Seller (Corte Barbaro)
  • Talk to Harold in the Toy Shop to get the Repaired Juicer, then take the Ball-Shooter from the shelf.
  • Head to the Church and use the Ball-Shooter on the Old Lady to unlock Little rascal.
  • Use the Ball-Shooter on the Dog near Corte de la Pazienza to get the Toy Dragon’s Head:
  • Climb the ladder to the Roof of the Toy Shop and turn the Valve.
  • Head to Sotoportego de la Bissa and pick up the Collar the Dog shook off.
  • Try to reach the Lookout north of Campo dei Sechi, and watch the Bully make fun of Hector.
  • Show the Collar to the Fisherman at the Port to learn the Bully’s weakness, then reach the Lookout.

  • Take the Acorns and combine them with the Mushrooms to get the Special Acorns.
  • Pick up the Polaroid from the table, then head back to your Apartment.
  • Approach the Work Table and use the following items to construct the Legendary Tiamat:
    • Poster
    • Duck
    • Glue
    • Toy Dragon’s Head
    • Modeling PlasticineRough Dragon’s HeadPaints
  • Take a photo of the Legendary Tiamat with the Polaroid (Legendary Tiamat Sticker).
  • Trade the Legendary Tiamat Sticker for the Magnifying Glass with Billy at Campo dei Sechi.
  • Take the Hat off the Cat by the Ice Cream Shop and give it to Klein at the Distillery.
  • Follow Klein to Campo dei Sechi, then talk to him and use the Level on him:
  • Feed the Special Acorns to the Squirrel on the Terrace near Corte de la Pazienza.
  • Pick up the TV downstairs and head to Klein’s Shelter at Corte Sconta.
  • Interact with the Boxes, then give the TV to Klein and take his Bottle.

  • Read all 9 currently accessible Street Plaques:
    • Campiello de la Chiesa (Church)
    • Campo de le Gate (Toy Shop)
    • Sotoportego de la Bissa (Theodore’s House)
    • Corte Sconta (Klein’s Shelter)
    • Campo dei Sechi (Laundromat)
    • Corte Barbaro (Ice Cream Shop)
    • Calle Rubina (Distillery)
    • Corte de la Pazienza (TV Window)
    • Ramo del Volto (Red Door Alleyway)
  • Fish in all 8 Manholes with the Magnetic Fishing Rod to unlock Miraculous catch:
    • Campiello de la Chiesa (Church) ⇢ Token
    • Campo de le Gate (Toy Shop)
    • Sotoportego de la Bissa (Theodore’s House)
    • Corte Sconta (Klein’s Shelter)
    • Campo dei Sechi (Laundromat)
    • Corte Barbaro (Ice Cream Shop)
    • Calle Rubina (Distillery)
    • Corte de la Pazienza (TV Window)
  • Read all 5 Posters to unlock Story of a thief:
    • Campiello de la Chiesa (Church)
    • Campo de le Gate (Toy Shop)
    • Campo dei Sechi (Laundromat)
    • Corte de la Pazienza (TV Window)
    • Lookout
  • Head back to your Apartment and assemble the Strange Invention.

Verice Bay (Evening)

  • Talk to Theodore at Campo de le Gate until he throws away the Coins, then pick them up.
  • Explore the town again and find the new items:
    • Rope next to Theodore’s Stage (Campo de le Gate)
    • Toaster outside Klein’s Shelter (Corte Sconta)
    • Mints in the Laundromat (Campo dei Sechi)
    • Candy Sticks at the Ice Cream Shop (Corte Barbaro)
    • Fizzy Drink in the Crate outside the Distillery (Calle Rubina)
  • Combine the Fizzy Drink and the Mints to get the Highly Unstable Drink.
  • Use the Highly Unstable Drink on the Gutter at Sotoportego de la Bissa:
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  • Pick up the Precious Stone (Strange Object), then talk to the Old Lady in the Church.
  • Head to the Pier, talk to the Shopkeeper, and trade the Precious Stone for the Basket.
  • Use the Basket on the Old Lady in the Church to collect the Coin.

  • If not done yet, use the Magnetic Fishing Rod on the Manhole outside the Church to find the Token.
  • Enter the Laundromat and insert all Coins into the Coin Changer to get two more Tokens.
  • Plug the Toaster into the Outlet, then use the 3 Tokens to start the Washing Machines.
  • Take the Costume from the Open Drum of the fourth Washing Machine.

  • Use the Candy Sticks on the Anthill at the Lookout to get the Candy Sticks with Ants.
  • Show the Candy Sticks with Ants to the Fisherman at the Port and take the Hook.
  • Combine the Hook with the Rope, and the Hooked Rope with the Ball-Shooter to get the Hook-Shooter.
  • Climb the ladder by the Toy Shop, look at the Square below, and use the Hook-Shooter on the Palace:
  • In the Church, combine the Strange Invention and the Light-Shooter.
  • Use the Strange Invention (Turned On) on the Ray to discover the Light-Squeezer.

Chapter 2

  • Take the Clamps from the railing and the Cable from the First Aid Kit Cabinet.
  • Combine the Cable and the Clamps, then use the Clamps with Cable on the Lamp.
  • Examine the Newspaper Scraps and solve the puzzle:
  • Show the Newspaper to Hector, then play on the Computer to advance time.
  • Use the Light-Squeezer on the Ray to collect the Orange Light, then use it on the Phonebook.
  • In the evening, collect the Red Light with the Light-Squeezer and use it on the Phonebook again.
  • The next morning, go downstairs and take the Brillium, then find the Cinema Card in the Safe.
  • Explore the town and click on Mario’s Hat in the Arcade Hall and the Ciao Mascot in the Comic Shop:

Yellow Light

  • Head to the Street Food Stall at Corte Barbaro and take a Verice Bay Postcard.
  • Pick up the Toy Car (1/4) from the Shrine by the Cinema at Campo dei Sechi.
  • Go to the movies to get the Popcorn, then eat it to find the Coupon.
  • Either go to the movies again or play on your Computer to advance time.

  • In the evening, go to the Lookout and read the Sign to get the Pilot’s phone number.
  • Call the Hot Air Balloon Pilot on the Telephone in the Church to distract him.
  • Head to the Lookout and click on the Rope to connect it to the Well Grate:
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  • At night, climb down the Well at the Lookout.
  • Take the Pocket Watch and the Toy Car (2/4).
  • Use the Light-Squeezer on the Water to collect the Yellow Light.

Indigo Light

  • In the evening, approach the Kids at Campo dei Sechi to obtain the Matches.
  • Talk to the Kid outside the Arcade Hall to learn his secret hiding spot.

  • At night, search the Kid’s Shoes by the Arcade Hall to find the Sticky Hand.
  • Take the Little Mirror (Hand Mirror) in the alleyway by the Comic Shop.
  • Talk to Hungry Hank in his Street Food Stall at Corte Barbaro to get the Rose.
  • Head back to the Church and show the Little Mirror to Apocalypse to unlock Narcissus.

  • In the morning, use the Sticky Hand on the Clothes outside the Comic Shop to get the Firecrackers.
  • Enter the Arcade Hall and use the Firecrackers on the Player, then light them with the Matches.
  • Play with the Claw Crane to win the Toy Motorboat.
  • At night, launch the Toy Motorboat into the Sea at the Pier and collect the Indigo Light.

Museum Break-in (1/2)

  • The next day, enter the Comic Shop and take the Balloons, then inflate one in your inventory.
  • In the evening, pop the Inflated Balloon with the Rose outside the Church to scare off the seagull.
  • Take the Shards outside the Glass Shop and throw them into the green Bin at Corte Sconta.

  • The next morning, head back to Corte Sconta and pick up the Toy Car (3/4).
  • Crawl through the window into Klein’s Basement and take the Museum Ticket.
  • Read 50 of Klein’s books to unlock Reader and Bookworm.

  • Head to the Pier and read the Street Plaque by the Museum.
  • Go to the left and read the last Street Plaque to unlock Master of orientation.
  • Visit the Museum and show the Museum Ticket to the Guard.
  • Examine the Little Pet on the wall (required to unlock Where did it go? later):
  • Approach the Meteorite, take the Pamphlet, and watch the cutscene.
  • Climb the ladder to the Museum Roof and hide in the Crate until it’s night.
  • Examine the Padlock – you can skip the next section or solve the puzzle first.

Padlock Puzzle (Optional)

  • Head to the Street Food Stall and talk to the Guard to get the Empty Infusion Bag.
  • The next day, fill the Infusion Bag with the Flowers growing outside and inside the Museum.
  • At night, give the Infusion Bag to the Guard, then talk to him in the Museum the next day.
  • Pick up the Note, solve the puzzle, and hide in the Crate on the Museum Roof again.

Museum Break-in (2/2)

  • At night, open the Padlock with the code: 89932.
  • In the Museum, examine the Empty Case to unlock Where did it go?
  • Open the Lost and Found Box at the entrance to get the Toy Car (4/4).
  • Try to take the Meteorite to unlock Wannabe Lupin.

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  • In the evening, enter the Comic Shop, inspect the Sign, and talk to Hope.
  • Give Hope the 4 Toy Cars to get the Hot Air Balloon Ticket.
  • Show the Hot Air Balloon Ticket to the Pilot at the Lookout.
  • Look through the Panoramic Binoculars and find the Hidden Character to unlock Thriller:
  • Locate the Seer (Fortune Teller) through the Panoramic Binoculars.
  • Return to the Church and use the Coupon on the Pen Holder.
  • Follow the small alleyway outside the Church to the Seer.
  • Talk to the Seer and give her the Coupon to get the Lucky Coupon.

  • Throw the Lucky Coupon into the red Mailbox at Campo de le Gate.
  • The next morning, find the Parcel outside the Church to get the Infrared Glasses.
  • Break into the Museum again and steal the Meteorite using the Infrared Glasses:

Purple Light

  • At night, knock on the red Door by the Museum and enter with the password from the Seer:
    • Can’t you see in the dark?
  • Talk to the Grand Master and select any answer to get the Goggles.
  • The next day, enter the Arcade Hall and interact with the Prize Dispenser to get the Chewing Gum.
  • Give the Pocket Watch to Herbert at the Pier, then examine the Boat Ramp to find the Scrap Piece.

  • Head back to the Church, enter the Balcony, and inspect all 6 Artworks to unlock Artist.
  • Use the Scrap Piece on the Unfinished Artwork to reflect a Ray onto the Wall.
  • Stick the Little Mirror with the Chewing Gum onto the Wall.

  • Climb the Museum Roof and polish the Weathervane with the Brillium.
  • Put the Goggles on Hungry Hank by the Street Food Stall to get the Mirror Glasses.
  • Give the Mirror Glasses to the Street Artist at Campo dei Sechi.
  • Follow the beam to Campo de le Gate and collect the Purple Light.

Blue Light

  • Talk to the Street Artist at Campo dei Sechi to learn the first D&B answer.
  • At night, talk to the Grand Master again and answer the first question: Germany.
  • Learn the second D&B answer from the Guard by the Street Food Stall.
  • Return to the Grand Master and answer the second question: Lemon balm.

  • During the day, talk to Hope in the Comic Shop to learn the third D&B answer.
  • The next night, return to the Grand Master and answer the third question: Johnny Craig.
  • In the evening, talk to the Pilot at the Lookout to learn the final D&B answer.
  • At night, return to the Grand Master and answer the final question: Arctic Mission.
  • After the cutscene, collect the Blue Light in the Cave behind the Seer:

Green Light

  • If you have a Sandwich, give it to the Carnivorous Plant in Klein’s Basement during the day.
  • At night, talk to Hungry Hank at the Street Food Stall and order a Sandwich:
    • Toast.
    • Eggplant.
    • Fried.
    • Nothing, thanks.
    • Tabasco.
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  • The next morning, feed the Sandwich to the Carnivorous Plant in Klein’s Basement.
  • Use the Light-Squeezer on the Green Ray to collect the Green Light.

Hector’s Memories

  • As Hector, take the Meteorite and watch the cutscene.
  • In the Desert, go to the right and play the Flute to the Ascetic, then talk to him to get hypnotized.

  • Exit the Cave and approach the Pavilion in Candyland.
  • Take the Watering Can and touch the Coil.
  • Head to the Circus on the right and take the Light Bulb.
  • Enter the Stable, take the Deflated Bag, and talk to the Horse.
  • Return to Candyland and use the Deflated Bag on the Siphon, then inflate it.
  • Place the Light Bulb on the Coil in the Pavilion, talk to Tesla, and take the Tesla Coil.

  • Attach the Inflated Bag to the Punchball in the Stable, then hit it.
  • Pick up the Handkerchief from the floor and dip it in the Oil Puddle outside.
  • Use the Greasy Handkerchief on the Water Fountain, then fill the Watering Can.
  • In Candyland, use the Full Watering Can on the Little Plant and take the Can of Spinach.
  • Head back to the Stable, eat the Spinach, and quickly hit the Punchball again:
  • Take the Horseshoe and combine it with the Tesla Coil to get the Magnetized Horseshoe.
  • Use the Magnetized Horseshoe on the Meteor outside to get the Meteorite.
  • Throw the Meteorite into the Waterfalls in Candyland to wake up and get the Pinwheel.

Margaret’s Break-out

  • Guess the password to the Vault Door three times, then pick up the Key from the floor.
  • Unlock the Safety Deposit Box with the Key to get the Baron’s Diary and the Plaque.
  • Use the Plaque on the Painting to reveal the Necklace, then put it on the Statue.

  • Take the Wax Block from the Writing Desk and melt it over the Flame to find the Inlay inside.
  • Insert the Inlay into the Writing Desk and solve the puzzle to get the Hammer:
  • Pulverize the Vault Door with the Hammer, exit, and go to the left.
  • Take the Paper Cup from the Water Cooler, then head to the left again.
  • Pick up the Coin and a Souvenir.

  • Exit the room and use the Souvenir on the Vivarium – repeat this four more times to unlock Plastic Free.
  • Place the Paper Cup under the Vivarium Slot and feed the Trilobite again to collect some Sawdust.
  • In the room on the very right, unscrew the Grate with the Coin to find the Crowbar.
  • Enter the Vault again and pry open the Crate with the Crowbar to get the Magnet.
  • Exit and use the Paper Cup with Sawdust on the Machine, then block the Drone with the Magnet.

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  • In the room with the Souvenirs, give the Crowbar to the Robot and ask for a Tuning Fork.
  • Ring the Bell outside the Vault with the Tuning Fork to get the Drink upstairs.
  • Call the Elevator, ride it to the upper floor, and take the Energy Drink (Small Bottle).

  • Find the Backpack containing the Polaroid and the Photo Album in the exhibition next door.
  • Examine the Airplane, then head to the lower floor and take a Photo (1/18) of the Whale.
  • Enter the room with the Robot, inspect the Monitor, and talk to the Robot.
  • Take a Photo (2/18) of the Monitor and a Photo (3/18) of the Robot.

  • Back in the Vault, go to the right and use the Photo of the Monitor on the Case to get the Lemon.
  • Mix the Lemon with the Energy Drink to get the Fuel, then pour it into the Airplane upstairs.
  • Turn the Propeller to start the Airplane and exit the Museum through the hole in the wall.

Chapter 3

  • Take a Photo (4/18) of the Armageddon and jump down to the street.
  • Go to the right and take a Photo (5/18) of the Lunatic, then click on the Skynet Logo to unlock Skynet:
  • Pick up the Rope in the area behind the Church, then take a Photo (6/18) of the Seer and talk to her.
  • Climb down the Well at the Lookout with the Rope and examine the Plaque four times.
  • After performing Hector’s dance, find the Fishing Rod in the hidden Niche.

  • Use the Fishing Rod on the Fish Statue at Campo de le Gate to get the Hourglass.
  • Head to Campo dei Sechi and take a Photo (7/18) of the Bronze Statue.
  • Place the Hourglass in the Hourglass-Turner and enter the Secret Room.
  • Take the Light-Blender (Turbine) and the Robo-Alarm.
  • Click on the DeLorean to unlock Back to the Future:
  • Trade the Robo-Alarm for the Tiamat Sticker with the Seer.
  • Head toward the Church, then turn around and go back to the Seer to find the Toy Mouse.
  • Show the Tiamat Sticker to the Guards at the Church, then enter the Church.
  • Take a Photo (8/18) of the Mirror, then examine the Relic on the Balcony.
  • Talk to the High Priest and interact with the Cat.

  • Head to the Street Food Stall and use the Photo of the Mirror on the Small Window.
  • Talk to Hungry Hank to get the Can of Tuna, and to the Lunatic to get the Batteries.
  • Put the Batteries into the Toy Mouse to activate it.
  • Give the Can of Tuna and the Toy Mouse to the Cat on the Church Balcony.
  • Talk to the High Priest to get the Wardrobe Key and use it to open the Door by the Museum.
  • Take the Sacred Robe (Cloak) and give it to the Lunatic, then grab the Brillium.

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  • Return to the Church, use the Brillium on the High Priest, and take the Yellow Light (Relic).
  • Use the Yellow Light on the Oculus to get rid of the Guards in the Basement.
  • Enter the Basement and open the Safe to find the Liquid Light Supply.
  • Install the Light-Blender on the Motorbike outside the Museum.
  • Power up the Motorbike with the Liquid Light Supply and reunite with Hector.

Sealing the Well (1/2)

  • Travel to the Village with the Motorbike.
  • Take a Photo (9/18) of the Tribe Member and examine the Tree.
  • As Margaret, go to the right and pick up the Drumstick from the Table.
  • Talk to the Shaman, then to the Great Mother.
  • Back outside, switch to Hector and give the Pinwheel to Margaret.
  • Switch back to Margaret and hypnotize the Great Mother with the Pinwheel.

  • Head back to the Motorbike and travel to the Mammoth.
  • Take a Photo (10/18) of the Mammoth, then enter the Cave.
  • Polish the Ice Wall with the Brillium and take a Photo (11/18) of the Tyrannosaurus Rex.

  • Travel to any other location to run out of fuel and reach the Gas Station.
  • Take a Photo (12/18) of the Gas Pump and enter the Bar.
  • Get the Candies from the Seer and the galactic coordinates from the Astronaut.
  • Inspect the Beer and talk to the Bartender, then switch to Hector and enter the Bathroom.

Dead Man Inn

  • Find the Plunger in the Storage Room, then head downstairs.
  • Take the Empty Mug (under the Poster) and talk to the Innkeeper.
  • Interact with the Innkeeper’s Mug to make a toast.

  • Take the Ultraviolet Flashlight and open the Drawer in the Bathroom to get the Gas Mask.
  • Enter Room 10 and use the Ultraviolet Flashlight on the Carpet, then find the Key in the Fireplace.
  • Head to the Storage Room and use the Key to unlock the Cabinet containing the Wrench.
  • Repair the Sink in Room 09 with the Wrench, then fill the Empty Mug with Water.

  • Talk to the Innkeeper again to prepare for another toast.
  • Play the Flute to the Innkeeper and quickly swap the Innkeeper’s Mug with the Mug with Water.
  • Interact with the Innkeeper’s Mug to make the toast, then follow the Innkeeper to Room 08.
  • Open the Trunk to find the Feather, then use it to tickle the Innkeeper.
  • Pick up the Gut-Twister (Big Bottle) and exit the Inn through the Door in Room 10:

Sealing the Well (2/2)

  • Talk to the Bartender to get the Mug with Liquid Light and use it to fuel the Motorbike.
  • Travel to the Snail, switch to Margaret, and take a Photo (13/18) of the Snail.
  • As Hector, pick up the Banana-Picker (Strange Tool), then head back to the Village.
  • Pick the Fruit of the Great Tree with the Banana-Picker and feed it to the Snail.

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  • Switch to Margaret and take the Holographic Projector in the Gas Station.
  • Offer the Holographic Projector to the Great Mother in the Village.
  • Use the Photo of the Tyrannosaurus Rex on the Holographic Projector.
  • Take the Sacred Flame, then head to the Motorbike and obtain the Sulfur.

The Tokamak

  • Back in Verice Bay 2045, use the Sulfur on the Totem by the Fish Statue.
  • Head to the Museum, take a Newspaper, and set it on Fire.
  • Return to the Totem and ignite the Trail with the Half-Burned Newspaper.

  • As Hector, enter the Prison by the Museum and talk to Margaret to get the Tiamat Sticker.
  • Head to the Church and show the Tiamat Sticker to the Guards to get inside.
  • In the Basement, use the Flute on the Mouse Hole to knock out the High Priest.
  • Search the High Priest to find the Key, then use it to free Margaret from the Cell.

  • Head to the Arctic Laboratory, switch to Margaret, and take the Drill by the Door.
  • Use the Sacred Flame on the Frozen Plaque to learn about Madame LaCroix in Sussex.
  • Travel to the Mammoth and use the Drill to get the Carrot behind the Ice Wall.

  • In Sussex 1895, take a Photo (14/18) of the Mansion.
  • Try to open the Gate, then throw the Drumstick over it to keep the dog busy.
  • Enter the Mansion and pick up the Incense, then switch to Hector and go to the right.
  • Talk to Mrs. LaCroix and Mr. Donovan, then examine the Certificate.

  • As Margaret, travel to Sussex 1815 and take a Photo (15/18) of the Barber, then talk to him.
  • Pick up the Piece of Bread, enter the Registry Office, and take the Hat.
  • Talk to the Clerk and start the distraction, then play the Flute to unlock Only fan.
  • Head outside and talk to the Barber again to learn about the warm-up elixir.
  • Tell Margaret that you don’t have any ideas for now.

  • Travel to the Village and use the Incense on the Hive.
  • Collect some Honey with Hector’s Mug, then take back the Incense.
  • Head to the Arctic Laboratory and cover the middle Hole with the Hat.
  • Drop the Piece of Bread in any of the other Holes, then let Margaret guard the third one.
  • Switch to Hector and catch the Herring with the Mug with Honey:
  • Switch to Margaret and talk to the Astronaut by the Snail about the Slime.
  • Give the Carrot to Hector, then hypnotize Hector with the Pinwheel.
  • Head to the Stable and trade the Carrot for the Currycomb with the Horse.
  • Interact with the Tesla Coil in your inventory to go back to reality.
  • Rub the Snail with the Currycomb, then collect the Slime with the Mug to get the Voice Medicine.

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  • Back in Sussex 1815, place the Incense on the Bench in the Registry Office.
  • Start the distraction, go outside, and give the Voice Medicine to the Barber.
  • As Margaret, quickly manipulate the Perpetual Calendar.
  • In Sussex 1895, talk to Mr. Donovan to get the Suspenders.
  • Talk to the Barber in Sussex 1815 and solve the puzzle:
    • Frog – Bird #2 – Bird #1 – Bird #3 – Fox – Rabbit
  • Travel to Sussex 1895 and take the Battered Scissors from the Monument.
  • In the Village, sharpen the Battered Scissors on the Whetstone (Sharp Scissors).
  • Head to the Mammoth, use the Suspenders on the Pine, and give the Sharp Scissors to Margaret.
  • As Margaret, climb the Launching Tree, then cut off some Mammoth Fur with the Sharp Scissors:
  • In Sussex 1895, give the Mammoth Fur to Mr. Donovan, then talk to Mrs. LaCroix.
  • Enter the Arctic Laboratory, switch to Margaret, and take the Anti-Stress Duck.
  • Combine the Anti-Stress Duck and the Tuning Fork to create the Insulated Tuning Fork.
  • Plug the Insulated Tuning Fork into the Power Socket, then take the Tokamak.

The Light-Shooter

  • In Verice Bay 1962, take a Photo (16/18) of the Cat by the Ice Cream Shop.
  • Head to the Church and give Theodore a Candy, then talk to him.
  • Enter Theodore’s House at Sotoportego de la Bissa and take the Bottle.
  • Talk to Theodore again, then to Hector at the Lookout, and to Harold in the Toy Shop.

  • Travel to Verice Bay 1990 and talk to the Old Lady by the Arcade Hall.
  • Back in 1962, talk to Harold in the Toy Shop, then to Klein in his Basement.
  • Head to the Vineyard and pick up the Chili Pepper.
  • Take a Photo (17/18) of the Ancestor, then give him the Bottle.

  • In Verice Bay 1962, feed the Chili Pepper to the Carnivorous Plant in Klein’s Basement.
  • Take the Flora Seeds from the window and give them to the Ancestor at the Vineyard.
  • Back in Verice Bay 1962, enter Klein’s House and click on the Hat to unlock Bowler hat:
  • Talk to Klein to get the Serenade Lyrics, then take the Broken Mandolin.
  • Show the Broken Mandolin to Harold in the Toy Shop to repair it.
  • Give the Mandolin to the Young Man at the Gas Station, then talk to him.
  • Bring the Serenade Lyrics to Harold and watch the cutscene.

  • Travel to Verice Bay 1990 and enter the Toy Shop to get the Gem.
  • Click on the Toy Ice Cream Truck to unlock Memories:
  • In Verice Bay 1962, give the Gem to Theodore and call Magic Hat Ltd on the Phone.
  • Reunite with Hector at the Lookout.

Saving the World

  • Back in Hector’s Apartment, find the Hourglass in the Kitchen and place it in the Hourglass-Turner.
  • Pick up the Screwdriver in the Kitchen and unscrew the Three-Phase Tube in the Bathroom.
  • Take a Photo (18/18) of Hector sleeping in his bed to unlock Professional photographer.

  • Exit the Apartment and watch the cutscene, then use Hector’s Tesla Coil on the Motorbike.
  • Switch to Margaret and talk to Apocalypse: select the first option until he is on the very right.
  • As Hector, talk to Apocalypse again and select the first dialog option, then tell him about the spider:

You’ve reached the top of the Spire – congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can’t wait to see you on your next adventure, fellow completionist 

If you enjoy point-and-click adventure games, check out my Poco – 100% Achievement Walkthrough!

Many thanks to imaginarylab for providing me with a free copy of this game.

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