Supraworld – 100% Achievement Guide

Overview

Welcome to the Spire of Completion’s 100% achievement guide for Supraworld, a mind-bending first-person puzzle Metroidvania featuring 80 achievements.

Difficulty:

6/10

Time to 100%:

~20 hours

Missable Achievements:

1

Required Playthroughs:

1

Manual Saves:

No

Skippable Cutscenes:

No

Chapter/Level Select:

Open World

Save File Location:

AppData ⋗︎ Local ⋗︎ Supraworld

Note that the game is currently in Early Access and so far, only the first act and parts of the second act are available. With each new act, more achievements will be added to the game and this guide will be updated accordingly.

The High achievement is currently missable, as you must take the Sponge Suit in the Snail Area yourself instead of allowing the Hero to take it. To do this, keep the gate above the house under construction closed and jump toward the suit from the Nerd’s Apartment Roof. Another Sponge Suit will be available in an upcoming act, so the achievement won’t be permanently missable.


Act 1 – The Princess

Areas

  • Floortown
  • Between Floortown and the Water Basin
  • Castle’s Vicinity
  • Castle

Abilities

BlowGun

After unlocking the Jump Skill, solve the puzzle in the northeast of Floortown:

Dash

Inside the bed drawer between Floortown and the Water Basin:

Toothpick

Solve the Flashlight Puzzle between Floortown and the Water Basin (requires the Dash Ability):

Toothpin

Purchase the ability from the merchant under the Castle, accessible after resetting the potato with the Toothpick and placing an item on the milk carton:

Toothpin-Dart

Solve the puzzles behind the Worthy gate in Floortown:


Story Achievements

Spoilers

Hero customized

Start

Egg Opener

Built

Run Egg

Upgrade

Crouch Egg

Bends Knees

Jump Egg

Upgrade

Gun with the wind

Blows

Melted

Upgrade

High Jump Egg

Upgrade

Dash

Upgrade

Toothpick Egg

Upgrade

Water Crossed

Reached

Jimmy

Counts

Toothpin

Upgrade

Fashion Designer

Style

Sponge Suit

Upgrade

Lettuce

Nom nom

Lighter Beaten

Heroic

Castle Unlocked

Wow

Arena Opened up

Burnt

Castle 2nd Floor

Reached

Castle Top

Reached

Princess Saved

Tutorial Finished


Miscellaneous Achievements

Lol House

Mystery

Location: Floortown
Video Guide Link: YouTube

Enter the Toy Brick House in Floortown (above the Run Egg):

Explanation

There’s a hint behind the house west of the Egg Shop:


Fixed

Fix a cartridge

Location: Floortown
Requirement: BlowGun

Use the BlowGun to blow air into a video game cartridge:


Cardboard

Secret

Location: Floortown
Video Guide Link: YouTube

Access the Laser Dice Puzzle area through the matchbox near the red suitcase:

Hold the Metallic Dice in the flames until it glows. Once glowing, quickly move the Metallic Dice to the cardboard in the opposite corner to burn it down:


Laser Dice Puzzle Solved

Unclouded

Location: Floortown
Video Guide Link: YouTube

Solve the Laser Dice Puzzle underneath the matchbox near the red suitcase:


Map Egg

Upgrade

Location: Between Floortown and the Water Basin
Requirement: 15 Coins
Video Guide Link: YouTube

Find and open the Map Egg located in front of the bed drawer:


Ghost Egg

Upgrade

Location: Between Floortown and the Water Basin
Requirements: Dash & 40 Coins
Video Guide Link: YouTube

Find and open the Ghost Egg located to the west of the Water Basin:


Mind Reading

Upgrade

Location: Between Floortown and the Water Basin
Requirements: Dash & 50 Coins
Video Guide Link: YouTube

Find and open the Thought Reading Egg near the Water Basin:

To reach the egg, you will need the Straw Hat, which can be crafted for six Wisps of Hay by the Straw Hat Crafter NPC. First, find all six Wisps of Hay:


Wisp of Hay #1

Above the Straw Hat Crafter NPC:


Wisp of Hay #2

Behind the red gate near the chocolate machine:


Wisp of Hay #3

In the house behind the Fashion Store, accessible by dashing against this rubber band:


Wisp of Hay #4

Next to the Water Basin:


Wisp of Hay #5

Next to the Thought Reading Egg:


Wisp of Hay #6

Under the acid slide:

Bring the six Wisps of Hay to the Straw Hat Crafter NPC to get the Straw Hat. Then, put the Straw Hat on the mannequin in the Fashion Store and return to the Thought Reading Egg. Jump onto the walking NPC to reach the egg.


Unlocked

Wowzer

Location: Floortown
Requirement: Thought Reading

Read Gary’s thoughts by staring at his head:

Note that the code is randomly generated each time you reload a save.


Secret Vault

Underground

Location: Floortown
Requirement: Toothpin & Thought Reading

In the Folder Apartment (the one with the spikes in the front yard), enter the basement through the pipe behind the bed. Press the buttons in the correct order (Flower, Dice, 9, Brick, Star) to unlock the secret vault:

Explanation

Read the thoughts of the NPC in the Folder Apartment to learn that Gary knows the code to the secret vault in the basement. Gary lives at the entrance to Floortown and locked his apartment with a padlock (see achievement Unlocked). Open the door to reveal the code:


Yellow

Bottle up

Location: Between Floortown and the Water Basin
Requirements: Toothpin-Dart & Thought Reading

Throw the Toothpin-Dart into the bottom loop of the 8 and lift the yellow paint can:

Explanation

Solve the Secret Vault Puzzle to reveal a hint:


Popped

Balloon

Location: Castle’s Vicinity
Requirement: Toothpin

Stick a Toothpin into the clay by the runner, then use the BlowGun to inflate the red balloon:


RGB

Lamps

Location: Castle’s Vicinity
Requirement: Toothpin
Video Guide Link: YouTube

Solve the RGB Puzzle:


Plants

Secret

Location: Castle’s Vicinity
Video Guide Link: YouTube

Move the bush without a nail behind the Castle, then enter the secret area and look at the ceiling:


Respawn

Secret

Location: Snail Area
Video Guide Link: YouTube

First, solve the Respawn Puzzle behind the fireplace under the bed:

Then, crouch under the nails to unlock the achievement:


Laser Magnet Puzzle Solved

Unclouded

Location: Snail Area
Video Guide Link: YouTube

Solve the Laser Magnet Puzzle under the bed:


Spider

Carried

Location: Snail Area
Video Guide Link: YouTube

Solve the Spider Puzzle in the area accessible after solving the Laser Magnet Puzzle:


Apple

Magic sort of

Location: Floortown
Requirement: Magnet (Snail Area)
Video Guide Link: YouTube

Solve the Great Failini Puzzle in front of the red suitcase.


Worthy

Very secret

Location: Floortown
Requirements: BlowGun & High Jump
Video Guide Link: YouTube

Solve the Floor Is Lava Puzzle in Floortown by stepping on the nine poker chips in the correct order without touching the floor. If you accidentally touch the floor, you’ll hear an audio clue and need to start over:

Explanation

Solve the RGB Puzzle to reveal a hint:


Sim

Card

Location: Castle’s Vicinity
Requirement: Toothpick
Video Guide Link: YouTube

First, get a SIM Card from one of the tablet TVs. The first tablet is in Floortown:

Then, use the SIM Card to solve the first puzzle behind the vegetable patch by the Water Basin:


Imperial

Hat

Location: Castle’s Vicinity
Requirement: Toothpin-Dart
Video Guide Link: YouTube

Complete all puzzles behind the vegetable patch by the Water Basin:


Nerd’s roof

Up

Location: Castle’s Vicinity
Requirement: Toothpin-Dart

In the Nerd’s Apartment (the one with the Imperial Hat), throw the Toothpin-Dart into the bottom loop of the number 8 to activate a Jump Pad outside the apartment:


High

Impossible

Location: Floortown
Requirement: Sponge Suit

This achievement is currently missable, as you must take the Sponge Suit in the Snail Area yourself instead of allowing the Hero to take it. To do this, keep the gate above the house under construction closed and jump toward the suit from the Nerd’s Apartment Roof.

After obtaining the Sponge Suit, jump into the White Paint on the bed. Next, stand on the small bush west of the Solver’s Guild in Floortown and jump to paint it white. The bush will rise and lift you to the lamp on the ceiling:


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Act 2 – Cyan Path

Areas

  • Recycling Facility
  • Junk Mountain
  • Mattresschusetts
  • Cyan Tower
  • Cyan Lamp Shelf

Story Achievements

Spoilers

Quality

Entertainment

Jimmy 2

Yey.

Only

Upwards

Bed Egg

Rubbish

Yellow Button

Easy

Brown Button

I’m on TV, mom!

Green Button

Fashion

Red Button

Blown away

Orange Button

Blend in

Purple Button

Unseen

Pink Button

Well played, hedgehog

Silver Button

Cultural Appropriation

Blue Tower

Entered

Up the Blue Tower

Lifted

Blue Rune

Stolen


Miscellaneous Achievements

Chocolate Factory Case solved??

Maybe. I dunno.

Location: Floortown

Use the handcuffs to arrest an NPC at the crime scene:


Assassin’s Greed

Tower unlocked

Location: Cyan Tower

Press the hidden button on top of the Cyan Tower:


Worthy Hint

Blue Lamp

Location: Cyan Lamp Shelf
Requirement: Toothpin-Dart

Talk to the Worthy NPC under the Cyan Lamp:


Screwed Up

Matter of perspective?

Location: Junk Mountain

Crouch on the Golden Screw on the Junk Mountain:

Explanation

Talk to the Worthy NPC under the Cyan Lamp to learn the secret of the Golden Screws.


Pipe

Worthy

Location: Castle’s Vicinity
Requirement: Magnet (Snail Area)

Attach a Magnet to this tree in front of the Castle:

Explanation

Talk to the Worthy NPC under the Cyan Lamp to learn the secret of the Golden Screws, then crouch on the Golden Screw on the Junk Mountain and find the White Cross:


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Crossed Out

Secret

Location: Recycling Facility
Requirement: Magnet (Snail Area)

Attach a Magnet to this spot, then enter the secret area behind the card:

Explanation

Talk to the Worthy NPC under the Cyan Lamp to learn the secret of the Golden Screws, then crouch on the Golden Screw by the Recycling Facility and find the White Cross:


Worthy Button

Pressed

Location: Floortown

Locate the Golden Screw in Floortown and jump onto it:

Crouch and press the Worthy Button:


You nailed it!

Sort of

Location: Recycling Facility

Interact with this nail to open a secret room:

Explanation

Press the Worthy Button in Floortown and enter the secret area under the suitcase for a hint:


Act 2 – Green Path

Areas

  • Chairmany
  • Armchair
  • Green Lamp Shelf

Abilities

  • Mind Vision

Story Achievements

Spoilers

Just a Rock

Didn’t do it

Eavesdropping

Heard it

Chairmany Egg

Egg opened

Road Signs

Showing the way

Green Rune

Found


Miscellaneous Achievements

Chairmany Case solved??

Maybe.

Location: Chairmany

Use the handcuffs to arrest an NPC at the crime scene:


Glowzilla

Is real

Location: Chairmany
Requirement: Magnet (Snail Area)

Paint a Magnet green and place it in front of Jerry guarding the Underground Laboratory:

Explanation

Jerry is afraid of the Glowzilla monster and hid a children’s book near the Nom&Nom’s Farm:


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JayTee

Knows the Cheese

Location: Chairmany

First, paint yourself black. There’s a black paint jar behind the large green paint bucket in Chairmany:

Then, jump through the pink window via the white paint drip:

Explanation

Enter the Underground Laboratory and find the pink cube, then talk to the black scientist:


Balls

Clack

Location: Chairmany
Video Guide Link: YouTube

In the area with the Underground Laboratory, use the Toothpick to press the buttons on the billiard table in the following order:

  1. Yellow
  2. Blue
  3. Red
  4. Pink
  5. Purple
  6. Green
  7. Brown
  8. Black
  9. Black/Yellow
Explanation

Enter the area behind the sliding door near the Fashion Store and use a Toothpin-Dart to close it:

Step onto the red button and use Mind Vision on the emergency exit sign:


Bug

Bugging

Location: Chairmany
Requirements: Spider (Snail Area) & Mind Vision
Video Guide Link: YouTube

Locate the box building with the laboratory sign and use Mind Vision on one of the two NPCs. Look up to discover that a Red SIM Card is required to open the door:

Paint a SIM Card red and put it on the mannequin in the Fashion Store. Then, carry a Spider to the window, use Mind Vision on the female NPC, and turn around to face the window. Exit Mind Vision and pick up the Spider to jumpscare the NPC, which will open the door:

To open the padlock, solve the Balls Puzzle and enter the secret room behind the billiard table, then place a Spider near the two NPCs:

Hide in the corner outside the room and use Mind Vision on the Spider to get the code.

Note that the code is randomly generated each time you reload a save.


Hands

Point

Location: Green Lamp Shelf

Jump onto the clock to reach the top of the boxes on the Armchair:


Mime

Show stopper

Location: Recycling Facility
Requirements: Magnet & Mind Vision

Craft the Mime Hat by giving six Spools to the Mime Hat Crafter NPC at the Recycling Facility:

To get past the Guard NPC blocking the room, use Mind Vision on the clock above the Armchair to set it a few minutes after 5 o’clock, then talk to the Guard NPC:


Spool #1

In the Recycling Facility area, interact with this nail to open a secret room:

See You nailed it! for an explanation.


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Spool #2

In the Recycling Facility area, attach a Magnet to this spot, then solve the puzzle behind the card:

See Crossed Out for an explanation.


Spool #3

At the Castle, interact with this nail to open a secret room:

Explanation

Talk to the Worthy NPC under the Cyan Lamp to learn the secret of the Golden Screws, then crouch on the Golden Screw by the Fashion Store in Mattresschusetts:


Spool #4

In Mattresschusetts, use a Magnet at this spot to open a secret room:


Spool #5

In Mattresschusetts, jump from the Golden Screw by the Fashion Store onto the nearby Star Jump Pad to reach the blue container under the Cyan Lamp Shelf:


Spool #6

Head to the coat rack between the Armchair and the Green Lamp Shelf, then jump from the Golden Screw onto the lower Star Jump Pad to reach the bookshelf above the Armchair:


Fired

but still alive

Location: Armchair
Requirement: Mime Hat

Put the Mime Hat on the mannequin in the Fashion Store, then find the Great Failini Puzzle by the Armchair:

Get inside the magic cabinet and talk to the NPC wearing the Mime Hat to become invincible:


You've reached the top of the Spire - congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can't wait to see you on your next adventure, fellow completionist 

21 Comments

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  1. For the achievement hand, you don’t have to walk across the clock but use mind control to move its hands. It unlocked for me as I was doing the achievement mime.

  2. Im only missing one achievement, the hidden one called “Only” with the description “upwards”, but nobody seems to be talking about it. Based on Steam 10% of all players have this one but nowhere is a guide to be found. Any clues?

  3. Apparently Toothpin-Dart location is update. Now there is a Cork Tower, and a sponge. I can’t figure out how to jump to that area

    • If you mean the room just before where there is an elevator, you have to pick up the magnet (you get to him the same way as before, stick the toothpick in the gum and jump there), then you stick a tooth pick in the wall over the button and hang the magnet on it. When it’s done you can go wait on the platform and recall the toothpick making the magnet fall on the button an rising you up.

      After that you just have to crawl, poke a hole in the Juicebox where you put the straw, hit it for the sponge to absorb the liquid and inflate and use it to jump to the upgrade inside the binder.

  4. High is gotten by painting the shrub (next to the red pushlog to get under the solver’s house) white with the spongesuit.

  5. For the last achievement “High” it says on Steam’s Global Achievements that (as of now) 2.7% of players have unlocked it. sooooo yea

  6. How the HELL do you afford the toothpin upgrade? I just bought the ghost upgrade prior to getting under the castle and I have ONE coin to my name, and now I need to find NINETY-NINE MORE?!?

  7. Awesome guides, helped me realise I was chasing a ghost achievement that doesn’t exist in a completable way yet 😀

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