Overview

Welcome to the Spire of Completion’s 100% achievement guide for South of Midnight, a stop-motion-styled action-adventure game featuring 40 achievements / 41 trophies.
◈ Difficulty:
5/10
◈ Time to 100%:
~12 hours
◈ Missable Achievements:
0
◈ Required Playthroughs:
1
◈ Manual Saves:
No
◈ Skippable Cutscenes:
Yes
◈ Chapter/Level Select:
Yes
None of the achievements are missable, as chapters can be replayed.
Story Achievements
Spoilers

Night of the Flood
Complete Chapter 1

Other Voices, Other Looms
Complete Chapter 2

A Big Fish
Complete Chapter 3

Wicked Temper
Complete Chapter 4

Everything that Rises
Complete Chapter 5

Hush, Hush, Sweet Cherie
Complete Chapter 6

A Barman is Hard to Find
Complete Chapter 7

Their Eyes Were Watching
Complete Chapter 8

Of Webs and Woman
Complete Chapter 9

Light in the Darkness
Complete Chapter 10

Muddy Waters
Complete Chapter 11

The Crossroads
Complete Chapter 12

Past Ain’t Past
Complete Chapter 13

Stroke of Midnight
Complete the game
Boss Achievements
The game features four bosses, but only three grant achievements: Two-Toed Tom, The Rougarou, and Huggin’ Molly. For each of these three bosses, there are two achievements:
- Defeat the boss.
- Defeat the boss without taking damage.
Note that it’s not possible to use the ‘Skip bosses’ or ‘Player invincibility’ accessibility / difficulty options. However, you can switch to the lowest difficulty, or customize the difficulty and set the combat intensity to ‘Very light’.
If you get hit while fighting a boss, quit to menu and load the last checkpoint.

Gator Tamer
Defeat Two-Toed Tom

Gator Master
Defeat the Two-Toed Tom encounter without taking damage
Two-Toed Tom is the boss of Chapter 5 – Everything that Rises. Tips:
Charged Attacks
- Get close to the fence; otherwise, you will get hit by one of Tom’s claws.
- The dodge window opens very late; wait until Tom charges toward you.
Throwing Rocks
- Head to the center of the area as soon as Tom dives down.
- When Tom jumps out of the water in the distance, dodge southwest.

Owl Do You Do
Defeat the Rougarou

An Owl for an Owl
Defeat the Rougarou encounter without taking damage
The Rougarou is the boss of Chapter 7 – A Barman is Hard to Find. Tips:
General
- Use the Weave and Strand Pull spells to interrupt the Rougarou’s attacks.
- Keep your distance and only attack twice before dodging away again.
Foggy Interludes
- Head to the left or right, and dodge twice in the opposite direction when the floor turns red.

Arachnophobia
Defeat Huggin’ Molly

Arachnophilia
Defeat the Huggin’ Molly encounter without taking damage
Huggin’ Molly is the boss of Chapter 9 – Of Webs and Woman. Tips:
Fist Attacks
- Run in circles, preferably counterclockwise, and dodge to the east.
- If you must run clockwise, dodge southwest!
Parkour Interludes
- Remember the attack spots and stop in front of them.
Upgrade Achievements

Learning the Ropes
Unlock an upgrade

Mastering the Ropes
Fully upgrade General

A Living Loom
Fully upgrade Weave

Just a Nudge
Fully upgrade Strand Push

Get Over Here
Fully upgrade Strand Pull

Crouton of Joy
Fully upgrade Crouton
Skill upgrades can be purchased with Floofs (see section ‘Collectibles’). In total, 1940 of the 2210 available Floofs are required to fully upgrade all five skill categories:
- 9 General skills
- 3 Weave skills
- 3 Strand Push skills
- 3 Strand Pull skills
- 3 Crouton skills
Note that upgrades are non-refundable, and some skills require story progression to become unlockable. Chapter 11 is the first chapter where all skills can be purchased.
Combat Achievements

Unraveller
Unravel a Haint
After defeating a Haint, press E to unravel it.

In the Nick of Time
Perform Perfect Dodges
Perform ten Perfect Dodges. A Perfect Dodge inflicts damage on the Haint.

Close Call
Use Perfect Dodge while having low health
Perform ten Perfect Dodges while at low health (the low health vignette must be visible).

Taking the High Road
Interrupt Haint attacks with the Aerial Rend
Interrupt ten Haint attacks with the Aerial Rend skill. The Aerial Rend skill is the second General skill and must be unlocked via the Upgrades menu. Jump and press LMB to activate it.

Going the Distance
Unravel Haints after defeating them with the Amplified Rend
Unravel ten Haints after defeating them with the Amplified Rend skill. The Amplified Rend skill is the third General skill and must be unlocked via the Upgrades menu. Hold down LMB for a few seconds to charge and automatically activate it – do not release LMB too early.

Cicada Tempest
Unravel Haints after defeating them by throwing Larva Haints into them
Unravel ten Haints after defeating them by throwing Larva Haints at them. Larva Haints are introduced in Chapter 3 and are small insect-like Haints that spawn from Nests and Slugs. You can pull Larva Haints toward you using the Strand Pull skill and throw them using the Strand Push skill. Lower the health of nearby Haints before throwing the Larva Haints at them. Note that you can also defeat Nests and Slugs by throwing Larva Haints at them.

Took ’em Down a Peg
Defeat multiple Haints with the Cleansing Rend
Defeat at least two Haints simultaneously ten times using the Cleansing Rend skill. The Cleansing Rend skill is the fifth General skill and must be unlocked via the Upgrades menu. Hold down Tab to activate it. It’s recommended to focus on this achievement after unlocking the Purifying Rend skill, which increases the damage and range of Cleansing Rend. Lower the health of nearby Haints before activating the skill.

Clean Hands
Unravel Haints after defeating them without using attacks
Unravel ten Haints after defeating them without using attacks. Either use Perfect Dodges, or cast the Crouton spell to convert Haints and make them attack each other. The Crouton spell is introduced in Chapter 5.
Collectibles

Finder’s Keepers
Perform a tin flip

A Great Southern Tradition
Find all tin flips

Floof Seeker
Find all Floofs

Lore Master
Find all Readables

A Little Goes a Long Way
Collect a Health Filament

Fit as a Fiddle
Fully upgrade Hazel’s Health
There are 9 Health Filaments, 47 Tin Flips, 103 Readables, and 2210 Floofs scattered across the game. Floofs are granted for performing Tin Flips (5 Floofs), gathering Floof Bundles (5, 10, or 20 Floofs), and unraveling Stigma Knots (5 or 15 Floofs).
None of the collectibles are missable since all chapters can be replayed at any time. If you want to save time, you can enable and use these accessibility options:
- Chase sequence skip option
- Combat skip option
- Boss skip option
Click on the chapter for a video-playthrough including all collectibles, and here for the playlist:
| Chapter | Health Filaments (9) | Tin Flips (47) | Readables (103) | Floofs (2210) |
|---|---|---|---|---|
| Chapter 1 – Night of the Flood | 0 | 0 | 3 | 0 |
| Chapter 2 – Other Voices, Other Looms | 0 | 4 | 4 | 135 |
| Chapter 3 – A Big Fish | 1 | 4 | 7 | 385 |
| Chapter 4 – Wicked Temper | 1 | 3 | 3 | 110 |
| Chapter 5 – Everything that Rises | 1 | 8 | 11 | 295 |
| Chapter 6 – Hush, Hush, Sweet Cherie | 1 | 4 | 10 | 215 |
| Chapter 7 – A Barman is Hard to Find | 1 | 9 | 15 | 230 |
| Chapter 8 – Their Eyes Were Watching | 0 | 3 | 4 | 80 |
| Chapter 9 – Of Webs and Woman | 1 | 9 | 12 | 295 |
| Chapter 10 – Light in the Darkness | 1 | 0 | 5 | 100 |
| Chapter 11 – Muddy Waters | 1 | 1 | 8 | 220 |
| Chapter 12 – The Crossroads | 1 | 2 | 19 | 130 |
| Chapter 13 – The Past Isn’t Past | 0 | 0 | 2 | 15 |
| Chapter 14 – Midnight | 0 | 0 | 0 | 0 |