South of Midnight – 100% Achievement Guide

Overview

Welcome to the Spire of Completion’s 100% achievement guide for South of Midnight, a stop-motion-styled action-adventure game featuring 40 achievements / 41 trophies.

Difficulty:

5/10

Time to 100%:

~12 hours

Missable Achievements:

0

Required Playthroughs:

1

Manual Saves:

No

Skippable Cutscenes:

Yes

Chapter/Level Select:

Yes

Save File Location:

AppData ⋗︎ Local ⋗︎ SouthOfMidnight

None of the achievements are missable, as chapters can be replayed.


Story Achievements

Spoilers

Night of the Flood

Complete Chapter 1

Other Voices, Other Looms

Complete Chapter 2

A Big Fish

Complete Chapter 3

Wicked Temper

Complete Chapter 4

Everything that Rises

Complete Chapter 5

Hush, Hush, Sweet Cherie

Complete Chapter 6

A Barman is Hard to Find

Complete Chapter 7

Their Eyes Were Watching

Complete Chapter 8

Of Webs and Woman

Complete Chapter 9

Light in the Darkness

Complete Chapter 10

Muddy Waters

Complete Chapter 11

The Crossroads

Complete Chapter 12

Past Ain’t Past

Complete Chapter 13

Stroke of Midnight

Complete the game


Boss Achievements

The game features four bosses, but only three grant achievements: Two-Toed Tom, The Rougarou, and Huggin’ Molly. For each of these three bosses, there are two achievements:

  • Defeat the boss.
  • Defeat the boss without taking damage.

Note that it’s not possible to use the ‘Skip bosses’ or ‘Player invincibility’ accessibility / difficulty options. However, you can switch to the lowest difficulty, or customize the difficulty and set the combat intensity to ‘Very light’.

If you get hit while fighting a boss, quit to menu and load the last checkpoint.


Gator Tamer

Defeat Two-Toed Tom

Gator Master

Defeat the Two-Toed Tom encounter without taking damage

Two-Toed Tom is the boss of Chapter 5 – Everything that Rises. Tips:

Charged Attacks

  • Get close to the fence; otherwise, you will get hit by one of Tom’s claws.
  • The dodge window opens very late; wait until Tom charges toward you.

Throwing Rocks

  • Head to the center of the area as soon as Tom dives down.
  • When Tom jumps out of the water in the distance, dodge southwest.

Owl Do You Do

Defeat the Rougarou

An Owl for an Owl

Defeat the Rougarou encounter without taking damage

The Rougarou is the boss of Chapter 7 – A Barman is Hard to Find. Tips:

General

  • Use the Weave and Strand Pull spells to interrupt the Rougarou’s attacks.
  • Keep your distance and only attack twice before dodging away again.

Foggy Interludes

  • Head to the left or right, and dodge twice in the opposite direction when the floor turns red.

Arachnophobia

Defeat Huggin’ Molly

Arachnophilia

Defeat the Huggin’ Molly encounter without taking damage

Huggin’ Molly is the boss of Chapter 9 – Of Webs and Woman. Tips:

Fist Attacks

  • Run in circles, preferably counterclockwise, and dodge to the east.
  • If you must run clockwise, dodge southwest!

Parkour Interludes

  • Remember the attack spots and stop in front of them.

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Upgrade Achievements

Learning the Ropes

Unlock an upgrade

Mastering the Ropes

Fully upgrade General

A Living Loom

Fully upgrade Weave

Just a Nudge

Fully upgrade Strand Push

Get Over Here

Fully upgrade Strand Pull

Crouton of Joy

Fully upgrade Crouton

Skill upgrades can be purchased with Floofs (see section ‘Collectibles’). In total, 1940 of the 2210 available Floofs are required to fully upgrade all five skill categories:

  • 9 General skills
  • 3 Weave skills
  • 3 Strand Push skills
  • 3 Strand Pull skills
  • 3 Crouton skills

Note that upgrades are non-refundable, and some skills require story progression to become unlockable. Chapter 11 is the first chapter where all skills can be purchased.


Combat Achievements

Unraveller

Unravel a Haint

After defeating a Haint, press E to unravel it.


In the Nick of Time

Perform Perfect Dodges

Perform ten Perfect Dodges. A Perfect Dodge inflicts damage on the Haint.


Close Call

Use Perfect Dodge while having low health

Perform ten Perfect Dodges while at low health (the low health vignette must be visible).


Taking the High Road

Interrupt Haint attacks with the Aerial Rend

Interrupt ten Haint attacks with the Aerial Rend skill. The Aerial Rend skill is the second General skill and must be unlocked via the Upgrades menu. Jump and press LMB to activate it.


Going the Distance

Unravel Haints after defeating them with the Amplified Rend

Unravel ten Haints after defeating them with the Amplified Rend skill. The Amplified Rend skill is the third General skill and must be unlocked via the Upgrades menu. Hold down LMB for a few seconds to charge and automatically activate it – do not release LMB too early.


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Cicada Tempest

Unravel Haints after defeating them by throwing Larva Haints into them

Unravel ten Haints after defeating them by throwing Larva Haints at them. Larva Haints are introduced in Chapter 3 and are small insect-like Haints that spawn from Nests and Slugs. You can pull Larva Haints toward you using the Strand Pull skill and throw them using the Strand Push skill. Lower the health of nearby Haints before throwing the Larva Haints at them. Note that you can also defeat Nests and Slugs by throwing Larva Haints at them.


Took ’em Down a Peg

Defeat multiple Haints with the Cleansing Rend

Defeat at least two Haints simultaneously ten times using the Cleansing Rend skill. The Cleansing Rend skill is the fifth General skill and must be unlocked via the Upgrades menu. Hold down Tab to activate it. It’s recommended to focus on this achievement after unlocking the Purifying Rend skill, which increases the damage and range of Cleansing Rend. Lower the health of nearby Haints before activating the skill.


Clean Hands

Unravel Haints after defeating them without using attacks

Unravel ten Haints after defeating them without using attacks. Either use Perfect Dodges, or cast the Crouton spell to convert Haints and make them attack each other. The Crouton spell is introduced in Chapter 5.


Collectibles

Finder’s Keepers

Perform a tin flip

A Great Southern Tradition

Find all tin flips

Floof Seeker

Find all Floofs

Lore Master

Find all Readables

A Little Goes a Long Way

Collect a Health Filament

Fit as a Fiddle

Fully upgrade Hazel’s Health

There are 9 Health Filaments, 47 Tin Flips, 103 Readables, and 2210 Floofs scattered across the game. Floofs are granted for performing Tin Flips (5 Floofs), gathering Floof Bundles (5, 10, or 20 Floofs), and unraveling Stigma Knots (5 or 15 Floofs).

None of the collectibles are missable since all chapters can be replayed at any time. If you want to save time, you can enable and use these accessibility options:

  • Chase sequence skip option
  • Combat skip option
  • Boss skip option

Click on the chapter for a video-playthrough including all collectibles, and here for the playlist:

ChapterHealth Filaments (9)Tin Flips (47)Readables (103)Floofs (2210)
Chapter 1 – Night of the Flood0030
Chapter 2 – Other Voices, Other Looms044135
Chapter 3 – A Big Fish147385
Chapter 4 – Wicked Temper133110
Chapter 5 – Everything that Rises1811295
Chapter 6 – Hush, Hush, Sweet Cherie1410215
Chapter 7 – A Barman is Hard to Find1915230
Chapter 8 – Their Eyes Were Watching03480
Chapter 9 – Of Webs and Woman1912295
Chapter 10 – Light in the Darkness105100
Chapter 11 – Muddy Waters118220
Chapter 12 – The Crossroads1219130
Chapter 13 – The Past Isn’t Past00215
Chapter 14 – Midnight0000

You've reached the top of the Spire - congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can't wait to see you on your next adventure, fellow completionist 

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