Overview

Welcome to the Spire of Completion’s 100% achievement walkthrough for Poco, a cute point-and-click adventure game featuring 12 achievements.
◈ Difficulty:
1/10
◈ Time to 100%:
~45 minutes with a guide, ~3 hours without
◈ Missable Achievements:
0
◈ Required Playthroughs:
1
◈ Manual Saves:
No
◈ Skippable Cutscenes:
No cutscenes
◈ Chapter/Level Select:
No
◈ Save File Location:
AppData ⋗︎ LocalLow ⋗︎ Micah Boursier
None of the achievements are missable. You can continue playing after completing the game.
Story Achievements

Most Prized Possession
Help Gripp find all his keys

Aromatic
Help Nari grow a flower

RGB
Help Ojet get some paints

Winner Winner Fish Dinner
Help Gripp find all his keys

Reunion
Record a song for Jaz

Clownhood Confirmed
Prove Poco’s worthiness by successfully performing all 3 clown abilities
⋗︎ Ending Achievements

Best Friends Forever
Get the good ending

R.I.P.
Get the bad ending
The game features two endings which depend on the decision in the rocket at the end of the game. If you choose to stay with your new friends, you will unlock the good ending. If you choose to return to the walking circus, you will die and unlock the bad ending. Note that you can load the last autosave after completing the game to reach both endings in a single playthrough.
Miscellaneous Achievements

Worm Crimes
Get the worm cops called
Complete the clown minigame in Wurm’s apartment. Then, leave and enter the apartment twice:


Honk-Happy
Honk the dead clown’s nose 100 times
Click on the red nose on the skeleton of the dead clown 100 times:

Collectibles

Origins
Reassemble the pieces of the photograph

Blessing of the Nine
Receive the Blessing of the Nine
There are 6 photograph pieces and 9 blessings scattered across the game. Please refer to the 100% walkthrough listed below for their locations.
100% Walkthrough
- Fail all three clown minigames to get kicked out of the circus.
- Find the first piece of the photograph (1/6):

- Enter the can on the left and pick up the axe.
- Talk to Gripp twice, then walk east.
- Find the first Blessing (1/9):

- Proceed eastward to a clearing with a vinyl.
- Walk north and enter the cave, then find another piece of the photograph (2/6):

- Pick up the coal, then leave the intersection by walking west.
- Find another Blessing (2/9):

- Pick up a carrot, walk east, then enter Worm’s apartment.
- Talk to Worm and complete the first clown minigame (1/3) to retrieve worm castings.
- Leave the apartment, then enter it again. Repeat this until the cop arrives:

- Leave Worm’s apartment and walk east. Pick up the fancy button.
- Turn around and head back to the clearing with the vinyl.
- Walk eastward and pick up a coin from the fountain.
- Talk to Ojet further east, then use the coin on the washing machine.
- Walk through the washing machine, then pick up the empty bucket and the cute button.
- Proceed eastward and find another Blessing (3/9):

- Interact with the big bird. Pick up the red feather.
- Talk to Nari further east, then head southeast.
- Use the worm castings on the flower.
- Head back to the clearing with the vinyl.
- Walk south once, then use the empty bucket on the beetle to fill it with beetle milk.
- Further south, find another piece of the photograph (3/6):

- Interact with the snail to obtain snail slime, then pick up the valve handle.
- Proceed south and find another Blessing (4/9):

- Pick up the potato battery next to the Game SHM Color.
- Talk to Jaz further east, then enter the wooden pier. Pick up the yellow moss.
- Leave the pier and follow the path to the east. Find another piece of the photograph (4/6):

- Head north and use the valve handle on the bar above the pipes.
- Solve the pipe puzzle to open the gate:

- Turn around and head back to the area where you’ve found the valve handle.
- Walk west and talk to Dungsworth to retrieve a rope.
- Head back to the clearing with the vinyl.
- Walk northeast and pick up the cog.
- Use the potato battery on the plug and enter the elevator.
- Find another Blessing (5/9):

- Take the spoon, then talk to Gultch.
- Head northeast and pick up the basic button.
- Proceed eastward and click 100 times on the red nose of the dead clown:

- Pick up the match, then enter the ribcage of the dead clown to find a maggot.
- Walk south and find another Blessing (6/9):

- Interact with the lever to open a shortcut, then pick up the bone key.
- Walk east and interact with the magnifying glass. Focus on the flower below:

- Back at the dead clown skeleton, walk east and find another piece of the photograph (5/6):

- Use the rope to bridge the gap, then complete the second clown minigame (2/3).
- Further east, find another Blessing (7/9):

- Pick up the golden key, then enter the mailbox in the distance.
- Place all three buttons on the empty spots at the walls.
- Talk to Weevilton to obtain the cymbal button.
- Head back to the clearing with the vinyl.
- Go west and use the red feather on the big foot, then take the old key.
- Walk west and open the door behind Gripp with the old key. Go through the door.
- Pick up the frying pan from the thread spool.
- Open the second door with the bone key. Go through the door.
- Find another Blessing (8/9):

- Take the machete, then open the third door with the golden key. Go through the door.
- Examine the teddy bear and take note of the randomized code.
- Input the code to free Scuttlesby. Set the lock to 0-0-0, then click to increment each digit:

- Head back to the pier (far south) and use the spoon on the paper boat.
- Talk to the Fisherman twice and complete the minigame to obtain a fish.
- Head back to Jaz at the pier, then follow the eastern path to the blooming flower.
- Pick up the magenta blossom.
- Use the machete on the roots to clear the path.
- Enter the area behind the roots and find the last Blessing (9/9):

- Click on all nine mice to retrieve the Blessing of the Nine.
- Pick up the cyan berries, then leave the area again.
- Walk northwest and use the yellow moss on the pestle and mortar to get the yellow pigment.
- Use the magenta blossom on the pestle and mortar to obtain the magenta pigment.
- Use the cyan berries on the pestle and mortar to obtain the cyan pigment.
- Turn around and walk back to the watermill. Interact with the mechanism inside the mill.
- Use the snail slime as binder and fill each of the pigment tubes:

- Mix the pigments:
- Yellow + Magenta ⇢ Red Paint
- Yellow + Cyan ⇢ Green Paint
- Magenta + Cyan ⇢ Blue Paint
- Follow the path north to Ojet. Talk to him.
- Head back to the clearing with the vinyl.
- Walk northeast and use the elevator.
- Use the coal on the grill, then light it with the match.
- Place the frying pan on the grill and complete the minigame.
- Talk to Gultch, then use the elevator to leave the area.
- Pick up the potato battery again, then head back to the clearing with the vinyl.
- Walk south twice, then walk west, and talk to Dungsworth.
- Back at the Game SHM Color (further south), use the potato battery on the plug:

- Walk east and use the cog on the mechanism under Jaz.
- Talk to the three band members to obtain a dog treat, a bug steak, and a pacifier:

- Head back to the clearing with the vinyl.
- Enter the cave and walk north.
- Offer the dog treat, the bug steak, and the pacifier to the three-headed mole.
- Enter the area behind the mole and find the final piece of the photograph (6/6):

- Take a closer look at John, then return to Jaz and the band members.
- Let the band members know that John died.
- Talk to Jaz and complete the final clown minigame (3/3).
- Head back to the clearing with the vinyl.
- Enter the rocket and choose to return to the walking circus to unlock the bad ending.
- Continue, enter the rocket, and choose to stay with your friends to unlock the good ending.

Great guide! Detailed yet straight to the point!
Thank you! 🙂
how do i get yellow pigment??
Use the yellow moss (wooden pier) on the pestle and mortar.
this was great thank you, wasnt sure how i would get the blessing until i foind this!
Happy to help! 🙂
Thank you!!! This game was an amazing journey
You are very welcome! 🙂