Kriophobia – 100% Achievement Guide

Overview

Welcome to the Spire of Completion’s 100% achievement guide for Kriophobia, a survival horror game featuring 42 achievements.

Difficulty:

4/10

Time to 100%:

~15 hours

Missable Achievements:

Required Playthroughs:

3

Manual Saves:

Yes

Skippable Cutscenes:

No

Chapter/Level Select:

No

Save File Location:

AppData ⋗︎ LocalLow ⋗︎ Fira Soft ⋗︎ Kriophobia

This guide is currently in progress and will be updated regularly.


Roadmap

First Playthrough (8 hours)

  • Play on Cold difficulty.
  • Find all 119 collectibles and kill 25 Bauks and 50 Cocoons.
  • Unlock both missable achievements at the Zhokhov Station.
  • Give three Hand Warmers to Mikhail in the Locker Room (Bunker).
  • Make a manual save before the Matryoshka boss in the Auditorium.
  • Unlock all main endings using the save.

Second Playthrough (4 hours)

  • Play on Hypothermia difficulty.
  • Clean up any remaining miscellaneous achievements.

Third Playthrough (3 hours)

  • Play on Absolute Zero difficulty.
  • Complete the game within 3 hours.

Story Achievements

Snowed under

Sink into the snow to the unknown

Severed once more

Descend to an even lower hope

To the core

Fall down into the innards of this place

Sundering

Remove the rotten pieces


⋗︎ Endings

Predilection

Leave with Mikhail. The past comes after or not at all

At the beginning of the game, give three Hand Warmers to Mikhail in the Locker Room (Bunker), before bringing the Medical Saw to Ivan in the Generator Room. You can find Hand Warmers:

  • in the Male Dormitory,
  • under the ice block in the Construction Corridor,
  • in the Guard Room by the Main Entrance,
  • near the power panel in the Generator Room,
  • on the cable wheel and the walkway in the Storage Room, and
  • in the Morgue.

After defeating the Matryoshka in the Auditorium, take the elevator to the Laboratories and open the vault door. During the cutscene, kill Natasha and tell Tatyana that you need to find Mikhail first, then enter the Private Laboratory to find him.


Promise

Leave with Tatyana. A late promise is kept

After defeating the Matryoshka in the Auditorium, take the elevator to the Laboratories and open the vault door. During the cutscene, kill Natasha, then tell Tatyana that you are here for her.


Atonement

Natasha leaves alone. A graveyard with you among them

After defeating the Matryoshka in the Auditorium, take the elevator to the Laboratories and open the vault door. During the cutscene with Tatyana, do not kill Natasha.


Forsaking

Leave alone. Forsake what’s not your burden

After defeating the Matryoshka in the Auditorium, take the elevator to the Laboratories. Then, enter the elevator again and go up to leave the Bunker alone.


Challenges

The Subject

Finish the game on Cold difficulty

The Survivor

Finish the game on Hypothermia difficulty

The Anomaly

Finish the game on Absolute Zero difficulty

Complete the game on each difficulty:

  • Cold
  • Hypothermia
  • Absolute Zero

The achievements do not stack.


Urgency

Finish the game in under 3 hours

The game can be easily completed within 2 hours once you are familiar with the story, maps, and puzzles. You can track your current playtime in the Save Menu.


Missable Achievements

Colder than I remember

Get all major achievements

Unlock all 39 major achievements. The only non-major achievements are:


Socialize

Get to know more about your expedition comrades

After entering the frequency into the Station computer, talk to Ivan three and to Mikhail four times.


Not the one I want

Find the remnants of the expedition that couldn’t handle the call

While fixing the Sensors, interact with the stone in the southwest of the Station:


Tools of the trade

Collect all secret tools

Find all three unbreakable tools:

  • Sickle
  • War Hammer
  • Chain Wrench

For the Sickle, pick up the Valve in the Experimental Laboratory and repair the pipe next to the pool in the Banya, then interact with the sauna heater in the room next door.

For the War Hammer, defeat the Bauks boss in the Kitchen after leaving the Laboratories.

For the Chain Wrench, reroute the power to Area 6 in the Generator Room and point the flashlight on this computer screen in the Experimental Laboratory:

Note the colors, then reroute the power to Area 2 and enter the sequence in the Prison.


Workers and Peasants

Your Achievement? You mean OUR Achievement

Combine the Sickle and the War Hammer.


Miscellaneous Achievements

Investigator

Inspect 200 places. Looking around to help you look inside

Inspect 200 of the 300+ interactable hotspots throughout the game.


Buried along

Did not survive the inhabitants’ welcome

Die from an enemy attack.


Frozen grave

Did not survive the freezing embrace

Freeze to death.


Incubation halted

Rip 50 of them. They always tear in the middle

Defeat 50 Cocoons (small worm-like creatures) with a melee weapon.


Enlightened

Burn and end 25 of them. Are all of them the same one?

Defeat 25 Bauks (shadow creatures) with a flashlight.


Abuse

Use your tools to stun it 5 times

Stun the Matryoshka in the Headquarters five times using tools:


Almost frozen

Recover from Severe Hypothermia in the warmth of a Safe Room

Enter a Safe Room with Severe Hypothermia and recover back to Normal body temperature. This can best be done in the circular Torus Hall of the Laboratories. Simply wait outside the Private Laboratory (Safe Room) until you suffer from Severe Hypothermia, then enter the Safe Room to recover:


UVB-76

*buzz* -NA, Dmitri, Yu – *buzz* -nA…

Interact with the radio in the Command Center (Bunker):


Together on their own

Return the ring to Micha. They never stopped trying

Find the Engraved Ring in the Stairwell (Laboratories) and return it to Misha in the Starting Cave:


Rest in Pieces

Reunite the physical and spectral. She’s whole at last

Find the Child Blanket in the Children’s Dormitory (Headquarters) and return it to Yelena in the Guard Room at the Main Entrance:


A last hug

Reunite the Shadow and the Cold. A flowery grave

Find the Gelid Flower in the Children’s Dormitory (lower) and the Dark Flower in the Experimental Laboratory, then plant them in the snow pile in the Main Hall. Touch them to summon one of each enemy type, and interact with the power panel behind the painting when the Bauk and the Frostbite are in the center to trigger a cutscene:


The last caress

Receive a final warm touch from her

Interact with the Matryoshka after defeating her in the Auditorium:


Collectibles

All is known and acquired

Collect all

Find all 119 collectibles:


Memoirs

Collect all your experiences in your Journal

Progress through the story to unlock all Journal Entries (16):

  • A final truth is coming
  • The Song and the Star
  • My Mentor, at last
  • Power Lines
  • Brain in a Jar
  • Children’s Play
  • They are always close
  • I failed…
  • Where is Mikhail
  • The Autopsy
  • Ivan, Generators and the Cold
  • Prison Break
  • I’m Not Alone
  • The Abandoned Bunker
  • 9:12 am, September 23, 1985
  • 9:46 pm, September 22, 1985

Cartographer

Collect all maps

Collect all Maps (6) in a single playthrough:


Wrapped up

Collect all coats

Collect all Coats (4) in a single playthrough:

For the Camouflage Coat, open the wardrobe after collecting the other three Coats.


Nested

The set is complete. Curiously, there is damage on every doll, but one

Collect all Matryoshka Dolls (10) in a single playthrough:


Military chaos

Collect all logs – I

Luxury that covers

Collect all logs – II

Science gone too far

Collect all logs – III

Collect all Logs (44) in a single playthrough:


Echoes stuck in ice

Witness 28 echoes of the past

Collect all Echoes of the Past (28) in a single playthrough:

This achievement is currently broken.


Summary

Collect all subjects’ brief slides

Collect all 6 Slides in a single playthrough:

View the Slides in the Meeting Room.


Audiovisual confessions

Collect all tapes and check them

Collect all Cassette Tapes (3) and VHS Tapes (3) in a single playthrough:

Listen to the Cassette Tapes in Olga’s Office and watch the VHS Tapes in Boris’ Room.


⋗︎ Bunker

Log I: Soldier’s Note

In a locker in the Male Dormitory:


Log I: Sisterhood Bond

In the Female Dormitory:


Map: Living Quarters and Prison

In the locked cabinet in the Kitchen (use an Ice Axe):


Log I: Main Entrance’s Diary

Next to the barrel at the Main Entrance:


Echo of the Past: Military Shoots At Monsters
Matryoshka Doll: The Honor

In the Guard Room by the Main Entrance:


Log I: Prisoner Log Fragment

In the right drawer in the Prison Lobby (code: Yellow – Blue – Red – Blue):


Log I: Prison’s Daily Report

In the left drawer in the Prison Lobby (code: Purple – Purple – Blue – Turquoise):


Log I: Strange Drawing

In the first Prison Cell:


Echo of the Past: Crazy Prisoner

In the second Prison Cell:


Log I: Generator Instructions

In the Generator Room:


Log I: Crumpled Note
Log II: Olga’s Request about Soldiers

In the Main Corridor:


Log I: Medical Report

In the Medical Ward:


Log I: Crane’s Manual – Bottom Fragment

In the Command Center Lobby:


Log I: A Discarded Note
Log I: Purge All Firearms
Log I: Letter to Parents

In the Headmaster’s Office upstairs:


Map: Command Center and Support Facilities

In the locked drawer between the Headmaster’s Office and the Main Entrance (use an Ice Axe):


Coat: Military Trench Coat

Pick up the Small and Sturdy Key in the locker between the Headmaster’s Office and the Command Center (use a Wrench), then open the armor crate in the Construction Corridor downstairs:


Log I: Report From Head of Security

In the Command Center:


Log I: Crane Instructions
Log I: Crane’s Manual – Center Fragment
Log I: Forklift Complaint

In the Storage Room opposite the Medical Ward:


Log I: Crane’s Manual – Top Fragment

In the Storage Room under the walkway with the crane controls:


Log I: Top Secret Letter
Log I: The Hanged Man

Solve the Crane Puzzle to lower the body in the Storage Room:


Echo of the Past: Truck Driver

Open the lid in the Kitchen with a Wrench to get the Vehicle Key, then activate the forklift in the Storage Room with the Vehicle Key to reach the Truck Docks:


Echo of the Past: Boris & Sergey

Next to the Medical Saw in the Morgue:


Log I: Alarm Malfunction – Procedure

On the crate between Ivan and the elevator during the first Matryoshka encounter:


⋗︎ Headquarters

Echo of the Past: Sergey Outranks Soldiers

In the Center Hall:


Log II: Old Vase – Mercury

Examine the vase on the west-wing Balcony:


Echo of the Past: Sergey Complains

In the Luxury Dorm in the west wing upstairs:


Log II: Past Failures

In the Luxury Dorm in the west wing upstairs:


Log II: Order for Solitary Confinement

In the Banya next door to the Luxury Dorm:


Map: Lower Headquarters

In the Sauna behind the Banya (destroy the ice block with an Ice Axe):


Log II: Photograph of a Woman
Log II: Children’s Book of Poems
Log II: New Member Complaints
Echo of the Past: Sergey Meeting

In the Meeting Room. The Log on the floor appears after talking to the Little Girl:


Slide: Subject ID 0571

In the Projector Room of the Meeting Room:


Log II: Old Vase – Saturn

In the east-wing Corridor upstairs:


Log II: Old Vase – Mars
Matryoshka Doll: The Wrath

Downstairs in the west, by the grandfather clock:


Log II: Boris’ Book

In Boris’ Room upstairs, accessible after solving the Grandfather Clock Puzzle:


VHS Tape: Boris Interview

In Boris’ Room upstairs, accessible after solving the Grandfather Clock Puzzle:


Map: Upper Headquarters

Downstairs in the east:


Echo of the Past: Tatyana Dolls
Echo of the Past: Yelena Dolls

In the Children’s Dormitory (lower), between the Child Blanket and the Gelid Flower:


Log II: Children Tiara
Echo of the Past: Olga Stops Tatyana

In the Children’s Dormitory (upper):


Log II: A New Methodology

In the Classroom:


Echo of the Past: Olga Class

In the Classroom:


⋗︎ Laboratories

Log III: Letter for Misha

In the Stairwell on the lowest floor, in the corner next to the Engraved Ring:


Log III: Power Rerouting

In the circular Torus Hall:


Echo of the Past: Olga Pondering

Immediately after receiving the High-Tech Flashlight from the Little Girl:


Map: Laboratories

In front of the vault door:


Echo of the Past: Sergey Watching Nadya

In the circular Torus Hall:


VHS Tape: Autopsy of ID 0267
Cassette Tape: Entry Number 45

In the Experimental Laboratory (use a Wrench and a Shiv to open the drawer):


Coat: FR10 Prototype
Log III: Labs Log – Restructure

In the Experimental Laboratory:


Echo of the Past: Sergey Kills Boris

In the sealed metal container in the Private Laboratory (use a Shiv):


Echo of the Past: Brain (6x)

Story-related events. Take the Brain in a Jar in the Private Laboratory, then find the Echoes:

  • in the elevator,
  • in front of the vault door in the circular Torus Hall,
  • at the computer in the Experimental Laboratory, and
  • in the circular Torus Hall where you got the High-Tech Flashlight.

⋗︎ Backtracking

Slide: Subject ID 0671

In the Banya in the Headquarters (use a Shiv):


Matryoshka Doll: The Hubris

Under the bed in Boris’ Room (use a Shiv):


Log II: Committee’s Final Reply

In the Restroom under Boris’ Room (use a Shiv):


Echo of the Past: Sergey Slaps Tatyana

In the Classroom, available after obtaining the Sample Amulet:


Echo of the Past: Olga Ponders Jumping
Echo of the Past: Sophia Meets Tatyana

In the Children’s Dormitory (upper), available after obtaining the Sample Amulet:


Log II: Adorned Music Box
Cassette Tape: Entry Number 06
Echo of the Past: Olga Meets Sophia
Echo of the Past: Olga Pregnant

In Olga’s Office next to the Meeting Room (open with Psychiatry Key):


Slide: Subject ID 0167

In the Archives next to the Headmaster’s Office (use a Shiv):


Log I: Letter Covered with Adhesive Tape

In the Archives next to the Headmaster’s Office (Shiv):


Echo of the Past: Sophia Says Goodbye
Matryoshka Doll: The Revolution

At the Main Entrance, available after obtaining the Sample Amulet. The Matryoshka Doll appears after witnessing the Echo of the Past:


Log I: Project Retrospective
VHS Tape: Boris’ God

In the Monitor Room next to the Guard Room:


Matryoshka Doll: The Naiveness

In the Solitary Cell in the Prison:


Echo of the Past: Love Letter

Find the Engraved Ring in the Stairwell (Laboratories) and return it to Misha in the Starting Cave:

This will unlock the achievement Together on their own.


Slide: Subject ID 0367

In the Starting Cave:


Log I: Bloodied Note

In the Kitchen:


Slide: Subject ID 0471

In the Locker Room (use a Shiv):


Matryoshka Doll: The Obedience

Defeat the Cocoon boss in the Storage Room. To start the encounter, locate and listen to the radio signal between the Medical Ward and the Storage Room, then follow it into the Storage Room. Keep the radio button pressed and walk around to track the signal under the walkway and in the center of the room:


Matryoshka Doll: The Rupture

Find the Child Blanket in the Children’s Dormitory (Headquarters) and return it to Yelena in the Guard Room at the Main Entrance, then interact with her in the Main Hall:


Slide: Subject ID 0267

In the Experimental Laboratory, destroy the wooden crate in the prison cell (use a Pick Axe):


Log III: Labs Log – Session B93
Cassette Tape: Entry Number …

In the Experimental Laboratory, near the Dark Flower:


Log II: Child’s Crumpled Letter
Log III: Discipline – Final Warning

Echo of the Past: Sergey Tatyana Powers

In the room with the Delicate Crank:


Matryoshka Doll: The Embrace

Use the Ceremonial Shashka to destroy the flesh obstacle outside the Female Dormitory (Bunker):


Matryoshka Doll: The Corruption

After defeating the Matryoshka in the Auditorium, examine the part on the left:


Puzzle Solutions

Click on the puzzle names to reveal their solutions.

Station

Computer/Sensor Frequency

3472


Bunker

Prison Switches

Cell 1: Random code; on the sign in front of Cell 1
Cell 2:Random code; on the sign in front of Cell 2
Solitary Cell: Red – Red – Yellow – Green

High Quality Flashlight: Blue – Green – Turquoise – Red
Prisoner Log Fragment: Yellow – Blue – Red – Blue
Prison’s Daily Report: Random code;
Health Pills: Random code; on the back of the Strange Drawing
Chain Wrench: Random code;

Crane Controls

A2 – B2 – D2 – C1

Main Control Panel Code

30802118


Headquarters

Grandfather Clock

X – IX – II

Attendance Board

Andrey – Nikolai – Tatyana – Sophia – Dmitri – Yelena


Speedrun Walkthrough

Prologue

  • Pick up the Ceremonial Shashka and destroy the stones in the center.

Station

  • Talk to Mikhail to get the Professional Flashlight.
  • Enter the Storage Room and equip the Research Overcoat.
  • Read the Seismo-magnetics Sensors Calibration Log.
  • Head to the Server Room and enter the frequency 3472.
  • Pick up the Ice Axe in the corner, then talk to Mikhail and Ivan.
  • Leave the Station and repair Sensor 1 in the east:
    • Calibrate sensors
    • Magnetometer Right
    • Start measurements
  • Talk to Mikhail, Ivan, and Natasha in the Server Room to get the Radio.
  • Open the replacement parts chest under the Station and pick up the Circuit Board.
  • Fix Sensor 2 in the center of the island:
    • Check hardware
    • Replace the board
    • Set frequency to 3472
    • Start measurements
  • Repair Sensor 3 in the north:
    • Set frequency to 3472
    • Start measurements
  • Fix Sensor 4 in the northwest:
    • Calibrate sensors
    • Seismograph Left
    • Start measurements
  • Repair Sensor 5 in the southwest:
    • Start measurements
  • Try to return to the Station, then examine the chain.

Bunker

  • Locate the Kitchen Key on a table in the Kitchen.
  • Reach the Male Dormitory and pick up the Locker Room Key.
  • Enter the Locker Room and take the Ice Axe from the corpse.
  • Use the Ice Axe to remove the planks in the Restrooms, then cross through the hole.
  • Reach the Female Dormitory and talk to the Little Girl, then pick up the Canteen Key.

  • Open the gate to the Main Corridor with an Ice Axe.
  • Pick up the Electrical Fuse in the Guard Room by the Main Entrance.
  • Use the Electrical Fuse to repair the color panel in the Prison.
  • Unlock the Solitary Cell with the color code Red – Red – Yellow – Green.
  • Pick up the Wrench in the Solitary Cell, then exit through Cell 2 (random color code on sign).

  • Return to the Main Corridor and open the door opposite the Main Entrance with a Wrench.
  • Enter the Generator Room and talk to Ivan, then reroute the power to Area 2.
  • Find the Command Center Key in the Medical Ward and reroute the power to Area 1.
  • Head upstairs toward the Command Center. The power will go out.
  • Reroute the power to Area 1 again and enter the code 30802118 in the Command Center.
  • Reroute power to Area 2, then pick up the Medical Saw in the Morgue.

  • Exit the Morgue through the lower-right morgue drawer.
  • If you are going for the Predilection ending, give three Hand Warmers to Mikhail.
  • Bring the Medical Saw to Ivan in the Generator Room, then meet him in the Command Center.
  • Head to the Main Entrance and interact with the control panel in the Guard Room.
  • Unscrew the plate outside the Guard Room and turn off the alarm.
  • Interact with the panel by the main door, then with the panel by the opposite door.
  • Open and enter the elevator.

Headquarters

  • Pick up the Headquarters Key in the Banya (west wing, upstairs).
  • Return to the Main Hall and use the key to open the door in the east (lower floor).
  • Remove the planks from the vent and pick up the Replacement Breaker.
  • Unscrew the plate in the Meeting Room (east wing, upstairs) to get the Winding Clock Key.
  • Fix the breaker panel in the Stairwell at the end of the corridor:
    • Switch off all breakers: G – B – F – I.
    • Try to repair the breaker (with the Replacement Breaker).
    • Switch on all breakers: A – G – I – C – E.
  • Return to the Main Hall and access the lower corridor in the west wing.
  • Use the Winding Clock Key on the grandfather clock and enter the code X – IX – II.
  • Go through the gate and interact with the ladder upstairs for a shortcut.
  • Enter Boris’ Room and open the chest to get the Psychiatry Key.

  • Use the Psychiatry Key to access the Children’s Dormitory in the east wing.
  • Learn the children’s names by inspecting the following:
    • carving over the bunk bed in the lower Dormitory (Nikolai),
    • height marks on the wall in the lower Dormitory (Andrey),
    • dolls on the bed in the upper Dormitory upstairs (Yelena),
    • ripped notebook page in the corner in the upper Dormitory (Sophia),
    • small paper note on the dining table in the Classroom (Tatyana), and the
    • book on the school desk in the Classroom (Dmitri).
  • Solve the Attendance Board Puzzle: Andrey – Nikolai – Tatyana – Sophia – Dmitri – Yelena.
  • Exit through the door by the attendance board.

Laboratories

  • Play hide-and-seek with Yelena, then pick up the High-Tech Flashlight.
  • Enter the Laboratory and take the Valve from the dead scientist and a nearby Shiv.
  • Take and equip the FR10 Prototype coat.
  • Use a Shiv to open the sealed container in the Private Laboratory.
  • Pick up the Sample Amulet and the Brain in a Jar, then find the Echoes:
    • in the elevator,
    • in front of the vault door in the circular Torus Hall,
    • at the computer in the Experimental Laboratory, and
    • in the circular Torus Hall where you got the High-Tech Flashlight.
  • Pick up the Science Keycard and open the door in the Stairwell.

Backtracking

  • Use the Science Keycard to unlock the door next to the elevator in the Headquarters.
  • Reach the Generator Room in the Bunker and reroute the power to Area 6.
  • Enter the Private Laboratory to get the Psychiatry Keycard.
  • Pick up the Delicate Crank in the Experimental Laboratory.

  • Open Olga’s Office in the Headquarters (east wing, upstairs) with the Psychiatry Key.
  • Use the Ballerina Figurine and the Delicate Crank on the Adorned Music Box.
  • Pick up the Legacy Key and get the Ceremonial Shashka in the Luxury Dorm.
  • Use the Ceremonial Shashka to remove the flesh obstacle, then defeat the Cocoons.

  • Remove the flesh obstacle from the door in the Main Hall and defeat the Matryoshka.
  • Pick up the Military Keycard, then open the vault door in the Laboratories.

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