INDUSTRIA 2 – 100% Achievement Guide

Overview

Welcome to the Spire of Completion’s 100% achievement guide for INDUSTRIA 2, a narrative first-person shooter featuring 30 achievements.

Difficulty:

3/10

Time to 100%:

~5 hours

Missable Achievements:

10

Required Playthroughs:

1

Manual Saves:

Yes

Skippable Cutscenes:

Yes

Chapter/Level Select:

Yes

Save File Location:

AppData ⋗︎ Local ⋗︎ Industria_2

This guide is in progress and updated regularly.


Story Achievements

Spoilers

Stranded Together

Find the other survivor in Langebbe

A New Dawn

Leave the hideout with Marlene

Coal Delivery

Escape the Brute

A Familiar Voice

Pickup the radio frequency in the Turbine Hall basement

Back Together

Reunite with Marlene and leave the Papermill

Quite The View

Enter Vevelstad

A Brutal Victory

Successfully defeat the Brute

Almost Home

Arrive at the FKE Outpost

Back To It

Continue the route on foot

Descending

Enter the Mines

An Arm’s Length

Discover the Core

What am I then, Nora

Uncover Walter’s fate

Concentricity

Survive the outer Core rings

Coup de Grâce

Defeat Walter


Endings

Leave

Spare ATLAS in the end

The game features 2 endings which depend solely on the final decision after defeating Walter in the Core:

  • Stay Ending ⇢ Destroy ATLAS
  • Leave Ending ⇢ Spare ATLAS

Miscellaneous Achievements

An Old Friend

Find the Axe

Unmissable. Pick up the Axe in Chapter 1:


Be Creative

Craft any item

Unmissable. Craft any item:


Unforeseen Consequences

Throw a Bottle at an enemy

Throw a Bottle at an enemy:


It’s a Trap!

Use a Trip Mine on an enemy

Kill an enemy with a Trip Mine.


Missable Achievements

Wallhack

Use the Motion Sensor

Chapter 1: The Journey Begins

In the west wing of the cannery on the second floor, shoot the plank to open the barricaded room in the corner to find the Motion Sensor:

Equip the Motion Sensor to unlock the achievement.


Shotgun

Find the Shotgun

Chapter 1: The Journey Begins

After returning to the hub area from the west wing with the Bolt Cutters, follow the corridor to the entrance and open the chained door.


Rifle

Find the Rifle

Chapter 1: The Old Trail

Find the Communications Key in the turbine hall downstairs, then open the door to the communications room upstairs and pick up the Rifle:


Promises

Talk with Brent about his family’s grave

Chapter 1: The Old Trail

While talking to Brent in the communications room, select the dialog option:

  • I looked after your family’s grave.

Nobody Blames You

Talk with Marlene about the impact of ATLAS

Chapter 2: Beneath the Wall

This achievement is likely broken. It’s numbered 7, so it should come before Nordman’s hideout in the ATLAS wall. Coincidentally, there’s an option to talk to Marlene shortly before the floor tile puzzle, but you can’t select any dialog options.


Cold Habitat

Discover Nordman’s hideout

Chapter 2: Beneath the Wall

Enter Nordman’s hideout in the ATLAS Wall after the floor tile puzzle:


SMG

Find the SMG

Chapter 2: Home Stretch

Shortly after the first Save Station of the sub-chapter, enter the room on the left:


Revolver

Find the Revolver

Chapter 2: Home Stretch

In the section with the trains:


Collectibles

Hoarder

Find all collectables

Bookworm

Find all notes

There are 41 collectibles scattered across the game:

  • 3 Library Books
  • 10 Commemorative Coins
  • 28 Notes

Currently missing:

  • 1 Commemorative Coin
  • 5 Notes

Chapter 1

Note 1/28: Scribbles from Nora
Sub-Chapter: A Glimmer of Hope

In Langebbe at the beginning of the game:


Collectible 1/13: Commemorative Coin – Founding of Hakavik Institute (1890)
Sub-Chapter: A Glimmer of Hope

While following Marlene through the alleyways:


Note 2/28: Letter to a Friend
Sub-Chapter: A Glimmer of Hope

Shortly after leaving the hideout, in a house on the left:


Collectible 2/13: Commemorative Coin – Rosendal Coronation (1991)
Sub-Chapter: The Journey Begins

In the cannery uphill:


Note 3/28: Letter to the Mellom Canning Director
Sub-Chapter: The Journey Begins

In the hub area of the cannery:


Note 4/28: Do not Go Gentle into that Good Night (1/2)
Sub-Chapter: The Old Trail

In the lake house in the valley:


Note 5/28: Unknown Traveler’s Journal (3/6)
Sub-Chapter: The Old Trail

In the Dam area, use the Bolt Cutters to open the gate of the first house on the right:


Collectible 3/13: Commemorative Coin – The Defense of Hakavik (1996)
Sub-Chapter: The Old Trail

In the turbine hall, shoot the Commemorative Coin on the ceiling and pick it up downstairs:


Note 6/28: Coal Delivery Schedule Issues
Sub-Chapter: The Old Trail

In the turbine hall upstairs:


Note 7/28: Information about Elevator Fuses
Sub-Chapter: Into the Nest

By the elevator in the papermill:


Note 8/28: Hakavik State Representative (2/2)
Sub-Chapter: Into the Nest

In the production room:


Note 9/28: Papermill Storage Code
Sub-Chapter: Into the Nest

In the management room:


Note 10/28: Papermill Employee Escape Plans
Sub-Chapter: Into the Nest

Shortly after meeting Marlene again:


Note 11/28: Hakavik State Representative (1/2)
Sub-Chapter: Into the Nest

In the room with the lift button:


Note 12/28: Telegraph from Repair Company
Collectible 4/13: Commemorative Coin – Rosendal Arrival (1989)
Sub-Chapter: Into the Nest

On the platform with the cable car:


Chapter 2

Note 13/28: Unknown Traveler’s Journal (4/6)
Sub-Chapter: Beneath the Wall

In the suburbs, on the nightstand in the first house on the right:


Collectible 5/13: Commemorative Coin – Life of Children’s Author (1929-1978)
Sub-Chapter: Beneath the Wall

in the suburbs, on a small table in the last accessible house on the left:


Note 14/28: Observations from the Balcony (1/2)
Sub-Chapter: Beneath the Wall

While walking through the ruins of the outer city of Vevelstad:


Note 15/28: Unknown Traveler’s Journal (1/6)
Collectible 6/13: Library Book – Vol. pjvkoxjqp
Sub-Chapter: Beneath the Wall

Immediately after the floor tile puzzle in the ATLAS wall, in Nordman’s hideout:


Note 16/28: Unknown Traveler’s Journal (2/6)
Sub-Chapter: Home Stretch

Shortly after the first save station in the inner city:


Collectible 7/13: Commemorative Coin – Twin City Peace Treaty (1756)
Sub-Chapter: Home Stretch

Shortly after the Unknown Traveler’s Journal (2/6), crawl through the hole in the brick wall:


Note 17/28: Do not Go Gentle into that Good Night (2/2)
Sub-Chapter: Home Stretch

In the first train (unmissable story location):


Collectible 8/13: Commemorative Coin – Royal Resource Scheme (1952)
Sub-Chapter: Home Stretch

After passing through the second train, in the area with the gate and switch:


Note 18/28: Metro Survivors (2/2)
Sub-Chapter: Home Stretch

Next to the radio, on the floor:


Note 19/28: Scribble from FKE Employee
Sub-Chapter: 40,000 Tons a Day

In the registration room:


Collectible 9/13: Library Book – Vol. rhmgqmtkh
Sub-Chapter: 40,000 Tons a Day

In the first arrival hall:


Chapter 3

Note 20/28: Nordvold Survivor (2/2)
Sub-Chapter: A Change of Plan

In the upper area with the mine carts and FKE agents:


Note 21/28: Passage Alpha-1
Sub-Chapter: A Change of Plan

In the lower area with the FKE agents:


Collectible 10/13: Commemorative Coin – Mellom Fjord National Park (1992)
Sub-Chapter: A Change of Plan

In the lower area with the FKE agents:


Collectible 11/13: Commemorative Coin – The Life of Anton Fjoek
Sub-Chapter: A Change of Plan

In the mines, in the area with the FKE agents:


Note 22/28: Sealing Shaft 3
Sub-Chapter: Race to the Core

At the end of the cavern:


Note 23/28: Balstad Mine Evacuation
Sub-Chapter: Race to the Core

At the entrance to the bug caves:


Collectible 12/13: Library Book – Vol. mffkryqq
Sub-Chapter: Only Way Home

Immediately after passing through the outer Core rings:


You’ve reached the top of the Spire – congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can’t wait to see you on your next adventure, fellow completionist 

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