Overview

Welcome to the Spire of Completion’s 100% achievement guide and walkthrough for Echoes of the Living (Liam’s Campaign), a survival horror game developed by MoonGlint Studio. The game is currently in Early Access and will feature two campaigns (Liam Oakwood and Laurel Reaves) and 150 achievements upon full release.
This guide focuses on Liam’s campaign and covers all 75 achievements and 91 collectibles obtainable within it.
◈ Difficulty:
8/10
◈ Time to 100%:
~40 hours
◈ Missable Achievements:
53
◈ Required Playthroughs:
5
◈ Manual Saves:
Yes
◈ Skippable Cutscenes:
Yes
◈ Chapter/Level Select:
No
Roadmap
Step One (15 hours)
- Set the difficulty to Beginner and focus on the Despair ending.
- Get familiar with the story, maps, and puzzles.
- Collect all Archives, Snailgers, Poker Cards, and Firearm Weapon Upgrades.
- Unlock all missable, miscellaneous, and combat-related achievements.
The 100% Walkthrough below covers all collectibles and missable achievements.
Step Two (8 hours)
- Set the difficulty to Beginner and focus on the Hope ending.
- Complete the game using less than 7 healing items (see Strong as an Oak-wood).
- Clean up all remaining missable, miscellaneous, and combat-related achievements.
Step Three (5 hours)
- Set the difficulty to Beginner and focus on the Madness ending.
- Complete the game saving less than 5 times (see My Precious Floppies).
Step Four (10 hours)
- Set the difficulty to Survivor and focus on the Nightmare ending.
- Put the Pills in the Storage Box instead of giving them to Pendantel in the Peacock PUB.
- Make a manual save before encountering Pendantel in front of the City Hall.
Step Five (2 hours)
- Load the manual save from Step Four and focus on the Overdose ending.
Story Achievements
Spoilers

Into the rabbit hole
Get inside the secret tunnel as Octavia.

The beginning of a long night
Escape from the Motel.

Decisions Decisions
Make a choice.

Welcome to Alba City
Arrive to Alba City.

Arachnophobia
Kill Greta.

You.. Fool..
Defeat Pendantel (First Form) in the Torture Chamber.

Ouch!
Leave the Art Gallery Pub.

What I’m gonna do now?
Reach the streets of Alba City after meeting Laurel.

I’ve an appointment
Make it to the Hospital.

Allies of the Living
Meet Laurel and Marcus.

Indiana Oakwood
Complete Blade’s Crypt Trials.

Alba City Hall
Arrive to the City Hall.

I’m Liam Oakwood
Kill Pendantel once and for all.

Wilhelm’s Manor
Reach the Mayor’s Manor.

A Ray of Sunshine
Find Octavia.

Going Deeper Underground
Descend into the hidden tunnels.

Soprano
Defeat Rachel Fioribello (C Form).

Living a Lie
Kill the Fogghydra.
Endings

Despair
Complete the game with Despair ending.
The Despair ending is one of Liam’s bad original endings and can be unlocked on any difficulty by meeting the following requirement:
- Defeat Pendantel after completing the Blade’s Crypt Trials.

Hope
Complete the game with Hope ending.
The Hope ending is the only good one among Liam’s original endings and can be unlocked on any difficulty by meeting the following requirements:
- Defeat Snailger in the sewers after completing the Blade’s Crypt Trials.
- Fight Pendantel in front of the City Hall.

Madness
Complete the game with Madness ending (Experienced or Survivor Only).
The Madness ending is the worst of Liam’s original endings and can be unlocked on any difficulty, even though the achievement description implies it won’t unlock on Beginner, by meeting the following requirements:
- Defeat Snailger in the sewers after completing the Blade’s Crypt Trials.
- Don’t fight Pendantel in front of the City Hall.

Nightmare
Complete the game with Nightmare ending (Survivor Only).
The Nightmare ending is one of the two secret endings that were added to Liam’s campaign in early 2026. It can be unlocked only on Survivor difficulty by meeting the following requirements:
- Save less than 10 times.
- Use less than 10 healing items.
- Defeat Snailger in the sewers after completing the Blade’s Crypt Trials.
- Fight Pendantel in front of the City Hall.
- Collect and play the Mysterious VHS in the City Hall.

Overdose
Complete the game with Overdose ending (Survivor Only).
The Overdose ending is one of the two secret endings that were added to Liam’s campaign in early 2026. It can be unlocked only on Survivor difficulty by meeting the following requirements:
- Save at least 10 times.
- Use at least 10 healing items.
- Put the Pills in the Storage Box instead of giving them to Pendantel in the Peacock PUB.
- Defeat Snailger in the sewers after completing the Blade’s Crypt Trials.
- Don’t fight Pendantel in front of the City Hall.
Challenge Achievements

Ahhh Fresh Meat
Complete the game in Beginner Difficulty.

Battle-Hardened
Complete the game in Experienced Difficulty.

A True Survivor
Complete the game in Survivor Difficulty.
This section is currently in progress and will be updated soon.

My Precious Floppies
Finish the game saving less than 5 times.
Complete the game saving less than 5 times. It’s recommended to attempt this achievement on Beginner difficulty saving at the following locations:
- Before the Greta boss fight in the Attic (F3) of the Peacock PUB.
- After reaching the Hospital through the cave under the Construction Site.
- Before starting the Blade’s Crypt Trials in the Cemetery.
- After obtaining the second Lock Handle in Wilhelm’s Manor.
The achievement unlocks after the credits on the stats screen.

Strong as an Oak-wood
Finish the game using less than 7 healing items.
Complete the game using less than 7 healing items. Note that each used item increases the counter by one, including Minced Saplings+, Serums, and Suture Kits. It’s recommended to attempt this achievement on Beginner difficulty with unlimited manual saves.
The achievement unlocks after the credits on the stats screen.
Missable Achievements

Feathered Friend
Pet the Owl in the prologue.
In Octavia’s Prologue, interact with the owl outside the Old House:



Bug Off
Kick Greta.
Kick the Spider Boss in the Attic of the Peacock PUB. To kick an enemy, press C (keyboard), MMB (mouse), or LT (gamepad) while aiming with a light gun.

Memories
Examine the board in Octavia’s Office.
Examine the picture board in Octavia’s Office (Apartment Building):


Fantastic Pouch
Increase your items slots.
Pick up the Extra Pouch in Octavia’s Office (Apartment Building):


Give me a Break
Defeat Pendantel (Stalker Form) in the Streets.
Defeat Pendantel by the Sanctuary Bar (Downtown A2) after obtaining the Metal Box.

A Perfect Fit
Craft a weapon using parts.
Defeat Pendantel in Alba City twice to get two Suitcases containing Weapon Parts A and Weapon Parts B. Combine both Weapon Parts to craft the Custom Handgun.
The first encounter occurs by the Sanctuary Bar after obtaining the Metal Box, and the second one in the Commercial District after obtaining the Owl Engraving. Note that the second encounter can be skipped if you put the Owl Engraving in the Storage Box in the Arcadetive.

Antonio’s Sandwich
Squash Antonio using the car in his Garage.
Squash Antonio, the crawling zombie, in the Garage in East Downtown (story location) by lowering the car on him. If you miss, you can raise the car and try again:


Good Boy!
Pet Wulfy.
Pet Wulfy in the Hospital after obtaining Reaves’ Crest:

Or in Lodare’s Passage after obtaining Blade’s Crest:


Finders Keepers
Get the Special Rifle.
Find the Automatic Rifle in the Weapon Crate in South Downtown:



Not so fast!!
Kill Snailger.
Instead of fighting Pendantel after completing the Blade’s Crypt Trials, escape through the door behind the shutter and navigate through the Retirement Park, Downtown B, and Downtown B2 back to the manhole leading to the sewers between the Peacock PUB and the Warehouse to trigger the Snailger boss fight:

Snailger won’t spawn if you defeat Pendantel after completing the Blade’s Crypt Trials.

Bullseye
Get the Crossbow upgrade.
Defeat Snailger to receive the Weapon Crate containing the Crossbow Pieces.

Shooty Shooty Bang Bang
Get the Auto-Shotgun.
Defeat Pendantel in front of the City Hall to obtain the Weapon Crate containing the Automatic Shotgun:


The Mayor Voyeur
Find and play the mayor’s secret VHS Tape.
First, find the Mysterious VHS by interacting five times with the VHS shelf in the secret Surveillance Room behind the Mayor’s Office in the City Hall:

Insert the Mysterious VHS into the HI-FI Video System in the same room to unlock the achievement.

Bad Seed
Examine Octavia’s racy photos.
Examine the photos in the secret Surveillance Room behind the Mayor’s Office in the City Hall:


Alone in the Dark
Don’t use the chemical flares in the underground tunnels.
Complete the dark tunnel section after the train ride without using the Chemical Flare. It’s recommended to make a manual save in the Save Room (Tunnels), and attempt this achievement only after becoming familiar with the tunnel layout. The achievement unlocks once you reach the upper door in the stairwell.
You can use the Flare Gun or Incendiary Grenades to set enemies on fire, providing small sources of light and helping with orientation.

That’s my Girl!
Kiss Octavia.
Interact with Octavia four times immediately after freeing her:

Note that you cannot interact with Octavia anymore once you exit the prison cell.

Are you kidding me?
Find the healing secret item.
This section is currently in progress and will be updated soon.

Mass Effected
Unlock the Sci-fi weapon (Survivor Only).
This section is currently in progress and will be updated soon.
Combat Achievements

The first one is always special
Kill your first zombie.

Hunter
Kill 25 enemies.

Predator
Kill 25 enemies.

Destroyer
Kill 100 enemies.
Kill 100 enemies in a single playthrough.

This is Alba City
Push a zombie with a Kick.
While aiming with a light gun, press C (keyboard), MMB (mouse), or LT (gamepad) to kick an enemy.

Off with their Heads
Chop 10 enemies heads with an axe.
This achievement is currently broken.
Decapitate 10 enemies with a Fire Axe in a single playthrough. Be sure to repair your Fire Axe with Duct Tape before it breaks, as only a few can be found throughout the game:
- Near the reception desk in Motel Victoria.
- In the Engine Room of the Hospital.
- In the storage area in Alba City – South Downtown.
- In the Upper Garden of Wilhelm’s Manor.

Shocking
Kill an enemy with an AC unit.
Shoot an AC unit so it falls onto an enemy and kills them. The first opportunity to unlock this achievement is in Alba City – Uptown A, shortly after leaving the Iron Gates:


Booom!
Explode a Butanix barrel.
Shoot a red Butanix barrel. The first opportunity to unlock this achievement is in Alba City – Uptown B, shortly after passing through Fina’s Fashion Boutique:


Boom Voyage!
Kill 5 zombies with a single Butanix barrel.
Kill 5 zombies with a single red Butanix barrel. The easiest place to attempt this achievement is outside the Garage in Alba City – East Downtown, after obtaining the Battery:

The achievement unlocks even if you die in the explosion.

Raising the Temp
Shoot a red pipe.
Shoot a red pipe. The first opportunity to unlock this achievement is in Alba City – Downtown A2:



As cold as Ice
Shoot a blue pipe.
Shoot a blue pipe. The first opportunity to unlock this achievement is in Alba City – Downtown A2:



MacLiam
Craft a Grenade.
Craft a Grenade:
- Refined Gunpowder + Explosive Gunpowder = 3x Hand Grenade
- Metal Scraps + Electronic Scraps = 3x Tesla Grenade
- Metal Scraps + Chemical Scraps = 3x Nitrogen Grenade
- White Phosphorus + White Phosphorus = 3x Incendiary Grenade

Pest Control
Stomp a Baby Spider.
Walk over a Baby Spider spawned by a defeated Spider (don’t kill the Spider with the Shotgun).

Risky Business
Chop a Seeker’s head with an axe.
Decapitate a Seeker with a Fire Axe.

Freeker
Freeze a Seeker.
Feeze a Seeker with a Nitrogen Grenade or by shooting a blue pipe.

Fetch!
Kill a Zombie Dog with a grenade.
Kill a Zombie Dog with a Hand Grenade, Tesla Grenade, or Incendiary Grenade.
Zombie Dogs are first introduced in Alba City in the area with the Sanctuary Bar.

Goo Bye Mine
Destroy a Biomine.
Shoot a Boimine dropped by a Fogger. Stepping on a Biomine won’t work.
Biomines are first introduced in the cave under the Construction Site in Alba City:


It wasn’t me!
Let a Fogger explode.
Get close to a Fogger to make them explode.
Foggers drop Boimines and are first introduced in the Apartment Building in Alba City after returning with the Hammer.

Kill it with.. Ice?
Kill a Bio Worm with a Nitrogen Grenade.
Kill a Bio Worm with a Nitrogen Grenade (craftable using Metal Scraps and Chemical Scraps).
Bio Worms are first introduced in the tunnels leading to the Hospital:


Crunchy, Toasty
Burn a Fogghydra Minion.
Set a Fogghydra Minion on fire using the Flare Gun, an Incendiary Grenade, or by shooting a red pipe or a Butanix barrel.
Fogghydra Minions can dig underground and are first introduced in the cave under Alba City after returning from the Hospital.
Miscellaneous Achievements

The curiosity killed the cat
Examine an object from your inventory for the first time.
Open your inventory and examine an item:


Where’s my checkpoint?
Die for the first time.
Die for the first time.

I Can Fix it!
Repair a melee weapon.
Repair a used melee weapon with Duct Tape (equip the weapon, then use the Duct Tape).

Stylish
Get even more handsome.
After completing the game once, interact with the bag in your room at Motel Victoria to switch outfits:

Collectibles

Armed to the Teeth
Obtain four Firearm Weapon Upgrades.

Poker
Collect all the Special Cards.

Shell Collector
Collect all the mini Snailgers.

Smarter than the Smartest
Obtain all the Archives.
There are 91 collectibles scattered across the game, which must be obtained in a single playthrough:
- 4 Firearm Weapon Upgrades
- 5 Poker Cards
- 35 Snailgers
- 47 Archives
Archive #1: Note to all Personnel
Location: Motel Victoria
In the Staff Room behind the reception desk:


Archive #2: Experimental Medicine Note
Location: Iron Gates
Unmissable. Under the Gas Mask at the Entrance:


Archive #3: Mysterious Collector’s Note
Location: Iron Gates
In the Save Room (Control Room):


Archive #4: Gunpowder Info
Location: Iron Gates
In the Workshop, next to the Supply Room Keycard.


Archive #5: Melee Weapons
Location: Iron Gates
In the Storage Room, next to the Lever:


Snailger #1
Location: Iron Gates
In the sewers after jumping down the collapsed bridge:


Snailger #2
Location: Iron Gates
Next to the ladder behind the shutter in the Tunnel To Surface:


Archive #6: Basic Tutorial – Duct Tape
Location: Alba City – Uptown A
On a barrel in a small garage between the Iron Gates and Fina’s Fashion Boutique:


Snailger #3
Location: Alba City – Uptown B
In the Save Room (Storage Room), after passing through Fina’s Fashion Boutique


Archive #7: The Peacock PUB
Location: Peacock PUB / Art Gallery F1
On a table in the PUB:


Archive #8: Electrician’s Note
Location: Peacock PUB / Art Gallery F2
Stuck to the Fuse Box in the Power Room:


Archive #9: Dr. Disousa’s Note
Location: Peacock PUB / Art Gallery F2
On an armchair in the Manager’s Office:


Poker Card #1: Ace of Diamonds
Location: Peacock PUB / Art Gallery F2
In the room with the painting north of the Manager’s Office:


Snailger #4
Location: Peacock PUB / Art Gallery Basement
At the end of the southwestern tunnel in the Basement:


Archive #10: Katie’s Note
Location: Peacock PUB / Art Gallery F2
In the Locker Room:


Snailger #5
Location: Peacock PUB / Art Gallery Basement
In the room with the Double Barrel Shotgun, accessible after solving the second Valve Puzzle:


Archive #11: Scrap of Paper
Location: Peacock PUB / Art Gallery F2
In the hallway leading to Pendantel’s Office:


Archive #12: Management Only – Page 1 & Page 2
Location: Peacock PUB / Art Gallery Basement
Unmissable. Inside the Safe in the Underground Storage Room.
Snailger #6
Location: Peacock PUB / Art Gallery Attic
Outside the Spider Room with the Generator:


Archive #13: Pendantel’s Diary – Page 5
Location: Peacock PUB / Art Gallery – Balcony
After defeating Greta in the Attic, take the elevator to F2:

Snailger #7
Location: Peacock PUB / Art Gallery – Cave
In the cave accessible through the Underground Workshop:

Archive #14: Botanist’s Journal
Location: Peacock PUB / Art Gallery F1
In the Study Room nearby the Egypt Room:


Archive #15: Nurse’s Note
Location: Peacock PUB / Art Gallery F2
In the Nurse’s Office, next to Pendantel’s Pills:


Archive #16: Pendantel’s Diary – Page 10
Location: Peacock PUB / Art Gallery F2
On the desk in Pendantel’s Office:


Archive #17: Pendantel’s Victim Diary
Location: Peacock PUB / Art Gallery – Cave/Prison
Behind the locked door at the end of the cave (requires the Silver Eyeball from Pendantel’s Office):

Snailger #8
Location: Sewers
In the sewers between the Peacock PUB and the Warehouse, before sliding down the ramp:


Archive #18: Duncan’s Note
Location: Warehouse
In the room next to the Save Room in the Warehouse:


Archive #19: Informant Letter – Octavia
Location: Apartment Building
Unmissable. Automatically in your inventory after entering Octavia’s Office.
Archive #20: Octavia’s Diary Page 1 & Page 2
Location: Apartment Building
In Octavia’s Office on the second floor:

Archive #21: Pile of Letters
Location: Apartment Building
In the living room in the back of Octavia’s Office:

Poker Card #2: King of Hearts
Location: Apartment Building
In the bathroom in the back of Octavia’s Office:

Snailger #9
Location: Apartment Building
Behind the shutter on the first floor, accessible after opening Octavia’s Safe:

Archive #22: Note to Survivors
Location: Alba City – Downtown A
In the backyard of the Apartment Building:


Archive #23: Dr. Disousa’s Diary
Location: Alba City – Downtown A2
By the Sanctuary Bar:


Archive #24: Centennial Newspaper
Location: Lodare’s Passage Main
In Lodare’s Passage by the locked crest door leading to the City Hall:


Snailger #10
Location: Alba City – Commerical District
In the portable toilet outside the Albacenter:


Snailger #11
Location: Alba City – Commerical District
In the Arcadetive:


Archive #25: Newspaper Clipping 2
Location: Alba City – Commerical District
In the Security Room of the Arcadetive:


Firearm Weapon Upgrade #1: Extended Magazine
Location: Alba City – Downtown A
Outside the Apartment Building, accessible through the backyard with the Decimal Crank:


Snailger #12
Location: Alba City – Cave
In the cave under the Construction Site, near the Insulated Gloves:

Snailger #13
Location: Apartment Building
In the barricaded storage area under the staircase, accessible after obtaining the Hammer.

Archive #26: Fable of Alba City
Location: Alba City – East Downtown
Near Reaves’ Pharmacy, accessible after fixing the Broken Pipe by the Sanctuary Bar:


Snailger #14
Location: Alba City – East Downtown
In Reaves’ Pharmacy:


Snailger #15
Location: Alba City – East Downtown
In the ambulance outside the Garage:


Archive #27: Intercepted Notes between Louis and Duncan
Location: Alba City – West Downtown
In the Save Room (Storage Room):


Snailger #16
Location: Alba City – West Downtown
In the building with the Engine Oil and Assault Rifle:


Firearm Weapon Upgrade #2: Shotgun Pieces
Location: Alba City – Cave
In the Power Room in the cave under the Construction Site, accessible after starting the Generator:

Snailger #17
Location: Hospital – Sewers
In the sewers leading to the Hospital:

Archive #28: Sticky Note
Location: Hospital – Basement
In the Showers:


Snailger #18
Location: Hospital – Basement
In the Lab:


Archive #29: Patient Record – 0773
Location: Hospital – Basement
In the Morgue:


Archive #30: Patient Report 0 – Deceased – Page 1 & Page 2
Location: Hospital – Basement
In the room behind the Morgue:


Archive #31: Reaves Medical
Location: Hospital – F1
In the Main Hall:


Archive #32: 1975 Newspaper
Location: Alba City – Commercial District
Between the Albacenter and Blade’s Armory:


Archive #33: Diary of Manuela Blade
Location: Alba City – Commercial District
In Blade’s Armory, near the entrance door:


Firearm Weapon Upgrade #3: Muzzle Extender
Location: Alba City – Commercial District
On the counter in Blade’s Armory:


Archive #34: Diary of Blade’s Guardian
Location: Alba City – Commercial District
In the office of Blade’s Armory:


Snailger #19
Location: Alba City – Downtown A
In the shelter near the Apartment Building and the Warehouse, accessible after obtaining the Owl Engraving:


Archive #35: Newspaper Clipping 3
Location: Alba City – South Downtown
On the lower floor of the storage room between the Warehouse and Apartments A:


Snailger #20
Location: Alba City – South Downtown
In Apartments A, by the elevator:

Poker Card #3: King of Diamonds
Location: Alba City – South Downtown
In Apartment 6 (Apartments A):

Snailger #21
Location: Alba City – Sewers
In the sewers between the Warehouse and the Peacock PUB:


Snailger #22
Location: Alba City – Downtown B
By the door leading to the Retirement Park:


Snailger #23
Location: Retirement Park
Down the stairs in the northwest, next to the statue:


Firearm Weapon Upgrade #4: Deagle Pieces
Location: Retirement Park
Defeat Pendantel after completing the Blade’s Crypt Trials to get the Suitcase containing the Deagle Pieces.
If you escape and fight Snailger in the sewers instead, you will get the Crossbow Pieces, which don’t qualify as Firearm Weapon Upgrades and won’t unlock the achievement.
Snailger #24
Location: Retirement Park
After passing through the Save Room (Secret Room), jump down the ledge:

Snailger #25
Location: Alba City – Downtown B2
On the terrace near the Warehouse, after returning from the Retirement Park:


Archive #36: Rachel Fioribello
Location: Fioribello’s Museum
In the entrance hall of Fioribello’s Museum:

Archive #37: Elevator Code
Location: City Hall – F1
Unmissable. In front of the Record Room Storage.
Snailger #26
Location: City Hall – Basement
In a locker in the Records Room:


Archive #38: New Mayor’s Secretary’s Diary
Location: City Hall – F5
In the Secretary’s Office:


Archive #39: Disciplinary Report – Laurel Reaves
Archive #40: Wayne Reaves’ Note
Location: City Hall – F5
In Wayne’s Office:


Poker Card #4: Queen of Diamonds
Location: City Hall – F5
In Wayne’s Office:


Archive #41: Email from Wayne to Dr. Disousa
Location: City Hall – F1
In the Record Room Storage, accessible after finding the Records Room Key in Wayne’s Office:


Archive #42: Newspaper – June 24th, 1996
Location: City Hall – F5
In the Mayor’s Office:


Archive #43: Notes between Louis Pendantel and Duncan Wilhelm – Page 1 & Page 2
Location: City Hall – F5
In the secret Surveillance Room behind the Mayor’s Office:

Snailger #27
Location: Train
In the train wagon:

Snailger #28
Location: Tunnels
In the dark tunnels on a glowing barrel. Start from the Save Room (Tunnels) and hug the right wall:

Snailger #29
Location: Old House
In the Save Room (Back Garden) in the backyard of the Old House:

Snailger #30
Location: Wilhelm’s Manor – F1
In the Back Garden by the first gate:


Archive #44: Letter from Hans to Duncan
Location: Wilhelm’s Manor – F2
In the Save Room (Bedroom):


Snailger #31
Location: Wilhelm’s Manor – F1
In the Front Garden, accessible after finding the Main Hall Key in the Save Room (Bedroom) upstairs:


Snailger #32
Location: Wilhelm’s Manor – F3
In the Upper Garden, accessible after crafting the Grappling Hook:


Archive #45: Crystal Maidens
Location: Wilhelm’s Manor – F2
In the Study Room:


Archive #46: Orders from Duncan
Location: Wilhelm’s Manor – F3
In the Mayor’s Studio:


Poker Card #5: Queen of Hearts
Location: Wilhelm’s Manor – F3
In the Mayor’s Studio:


Snailger #33
Location: Caves
By the first intersection:

Snailger #34
Location: Caves
In the area with the chemical waste:

Archive #47: Wayne’s Diary – Page 1 & Page 2
Location: Caves
In the Secret Lab:

Snailger #35
Location: Caves
Under the walkway at the Dock:

Puzzle Solutions
Octavia’s Prologue
Crests

Motel Victoria
Room 8
962Y3Z
Safe
68531
Peacock PUB
Fuse Box
- Pull the first switch up, then press the Turn button.
- Pull the second switch up, then press the Turn button.
- Pull the third switch up, then press the Turn button.
- Pull the fourth switch up, then press the Turn button.
Valve Puzzle #1

Power Box

Valve Puzzle #2

Medieval Stone Tiles

Basement Safe
First, read the Scrap of Paper (Archive #11) near Pendantel’s Office on the second floor:


Then, open the Safe in the Basement:
- 7 Right
- 8 Left
- 4 Right
Piano Keys
3-6-8-4-2
Portable Safe

Alba City
Octavia’s Safe #1

Octavia’s Safe #2
1826
Suitcase (Double Password)
- Left Side: 0928
- Right Side: 1998
Key Shape

Owl Shape

Blade’s Crypt Trials
- In the first room, quickly push back all four statues (order doesn’t matter).
- In the second room, quickly solve the ring-rotation puzzle (see image below).
- In the third room, cross the room after the first pillar has moved four times.

City Hall Door
- Butterfly (Fioribello’s Crest): Bottom Right
- Wolf (Reaves’ Crest): Top Right
- Owl (Blade’s Crest): Bottom Left
- Peacock (Pendantel’s Crest): Top Left
Hospital
Engine Room Generator
- ((5 * 5) + 6 – 1) / 2 = 15
- ((9 – 1) / 1) * 9 + 3 = 75
Elevator Code
5Y84C7
City Hall
Elevator Code
179362
Circuit

Suitcase (Elements)
- Left Side: Au – Ag – Ti – Ni
- Right Side: Fe – Hg – Zn – Cu
Mayor Portraits
- Eckhart Wilhelm: 1862
- Conrad Wilhelm: 1899
- Hans Wilhelm: 1944
- Duncan Wilhelm: 1996
Old House
Torch Statues
Ignite the statues in the following order:

Wilhelm’s Manor
Crystal Maidens

Grandfather Clocks
- Study Room: XI
- Dining Room: VIII
Fountain Stone Circles
Adjust the rings in the order 1-5-3-2-4 (from top to bottom).
Interior Garden




100% Walkthrough
Octavia’s Prologue
- Follow the Forest Path to the Old House and locate the Shed.
- Pet the owl south of the Shed to unlock Feathered Friend:


- Proceed to the chained gate and examine it.
- Return to the Shed and try to open it, then locate the Shed Key. It’s either:
- next to the nailed-down door in the nearby alleyway,
- between the Shed and the owl, or
- in the open area with the chained gate.
- Retrieve the Bolt Cutter from the Shed, then head back to the gate and cut the chain.
- Crawl through the open window and pick up the Old Gas Lamp.
- Walk upstairs, equip the Old Gas Lamp, and enter the bedroom.
- Defeat the first zombie and solve the Crest Puzzle, then enter the secret tunnel:

Motel Victoria
- Locate Room 8 and unlock the door using the code 962Y3Z.
- At night, go to the reception desk and pick up the Motel Staff Key.
- Enter the Staff Room behind the reception desk and pick up Archive #1.
- Open the safe with the code 68531 to get the Monarch and the Combat Knife.
- Take the Backyard Key and head to the backyard door on the other side of the Cafeteria.
- Exit the Motel through the backyard.
Iron Gates
- Take the Gas Mask and Archive #2, then open the door to Tunnel 01 with the Multi-Use Tool.
- Climb down the ladder and proceed to the first flight of stairs in Tunnel 02.
- Walk east and enter the Save Room (Control Room) behind the double doors to find Archive #3.
- Navigate through the sewers to the closed shutter in the Tunnel To Surface.
- Pick up the Console Key from the dead body:


- Return to the Save Room and use the Console Key on the Control Panel.
- Exit and walk east past the light-blue door toward the Power Room.
- Behind the gate, pick up the Power Room Key and pull the first breaker switch.
- Enter the Power Room, then turn off the power.
- Head back to Tunnel 02 and go down both flights of stairs to the Main Drainage.
- Proceed to the Workshop and pick up the Supply Room Keycard and Archive #4.
- Backtrack to the Power Room and turn the power on.
- Navigate to the Storage Room in the east, near the closed shutter.
- Use the Supply Room Keycard to enter the Storage Room, then pick up Archive #5 and the Lever.
- Push the crate in the corner and climb onto it to reach the second breaker switch.
- Back in Tunnel 01, climb up the ladder and use the Lever on the Emergency Drainage System.
- Pull the lever to drain the water in the Main Drainage.
- Head to the Main Drainage and pull the final breaker switch in front of the Workshop.
- Interact with the Control Panel in the Save Room again to raise the shutter.
- Head toward the shutter, then climb up the collapsed bridge and defeat the zombies.
- Pick up the Locker Key and open the locker in the Workshop to get the Mac-10.
- Jump down the collapsed bridge, swim through the sewage, and collect Snailger #1:


- Reach the Tunnel To Surface and collect Snailger #2 behind the raised shutter.
- Climb up the ladder to exit the Iron Gates.
Alba City – Uptown
- Navigate through the alleys and pick up Archive #6 in a small garage along the way.
- Pass through Fina’s Fashion Boutique, then enter the Save Room (Storage Room) and collect Snailger #3.
- Quickly run past the zombies toward the Peacock PUB.
Peacock PUB
- Exit the Kitchen toward the PUB and pick up Archive #7 and the Wrench.
- Head upstairs, pass through the Break Room, and enter the Power Room.
- Read the Electrician’s Note (Archive #8), then solve the Fuse Box Puzzle:
- Pull the first switch up, then press the Turn button.
- Pull the second switch up, then press the Turn button.
- Pull the third switch up, then press the Turn button.
- Pull the fourth switch up, then press the Turn button.
- Back in the PUB downstairs, press the switch near the entrance door and enter the W.C.
- Use the Wrench to remove the Vent Door, then reach the other side of the ventilation duct.
- Raise the nearby shutter, enter the Save Room (Records Room), and take the Boiler Room Key.
- Exit and reach the hallway by the locked Storage Room to find the Manager Key.
- Backtrack to the Break Room upstairs and enter the Manager’s Office for Archive #9.
- Approach the southern door to trigger a zombie attack, then take the Metal Rod.
- Exit the Manager’s Office toward the Art Gallery and unlock a shortcut to the Break Room.
- Pick up Poker Card #1 from the cupboard to the left of the painting.
- Enter the nearby Save Room and take the first Copper Ring.
- Exit the Art Gallery again and reach the Attic (F2) in the southeast.
- Use the Metal Rod to pull down the attic ladder, then access the Attic (F3):

- Pick up the Nitrogen Oxide from the shelf in the eastern corner.
- Enter the Save Room and pick up the first Stone Slab.
- Head back to the PUB and use the Metal Rod to open the floor hatch behind the bar counter.
- Climb down the hatch to the Basement and enter the Boiler Room with the Boiler Room Key.
- Solve the first Valve Puzzle, then exit and go through the eastern door:

- Walk past the Save Room (Maintenance Tunnels) and find the Locker Key in the Cellar.
- Return to the ladder leading to the PUB. The nearby gate will now be open.
- Pick up the Sulfur Dioxide and solve the Power Box Puzzle:

- At the end of the tunnel, note the locked door requiring a Special Key and collect Snailger #4.
- Backtrack to the Break Room upstairs and enter the Locker Room to find Archive #10.
- Use the Locker Key to open the locker in the corner and get the Keycard.
- Enter the Basement again and locate the closed shutter by the Save Room (Maintenance Tunnels).
- Raise the shutter with the Keycard, then go through the double doors.
- Survive the Spider attack and pick up the Valve from the toolbox.
- Back in the Boiler Room, use the Valve and solve the second Valve Puzzle:

- Return to the area behind the shutter, obtain the Double Barrel Shotgun, and collect Snailger #5.
- Climb up the ladder to reach the Storage Room on the first floor.
- Pick up the Art Gallery Key and leave the Storage Room through the door.
- Turn south and open the door to the Art Gallery (F1) with the Art Gallery Key.
- Reach the Alley Storage Room in the far southwest and pick up the second Stone Slab.
- Return to the staircase and enter the Medieval Room.
- Unlock the Save Room door on the opposite side for a shortcut.
- Use the Stone Slabs to solve the Stone Tiles Puzzle and obtain the Painting Fragment:

- Return to the PUB and head upstairs. Go through the second door on the left.
- Survive the crow attack, then place the Painting Fragment in the painting.
- Pick up the Blood Gem and unlock the door to the Art Gallery (F2) with the Art Gallery Key.
- Note the locked Ocean Room and Music Room, then unlock two shortcuts to the east and west.
- Head toward Pendantel’s Office and collect the Scrap of Paper (Archive #11):


- Backtrack to the Spider hallway behind the shutter in the Basement.
- Unlock the double doors to the Underground Storage Room with the Multi-Use Tool.
- Open the Safe with the code 7 Right, 8 Left, 4 Right, then take Archive #12 and the Music Room Key.
- Enter the Music Room on the second floor with the Music Room Key.
- Approach the piano and use the Blood Gem to lift the lid.
- Play the keys 3-6-8-4-2 on the piano, then take the Sun Key from the cabinet.
- Backtrack to the staircase near the Medieval Room on the first floor and head upstairs.
- Use the Sun Key to unlock the Sun Door, then press the button of the first lion statue.
- Ignore the second lion statue for now and enter the Trophy Room. Pick up the first Gear:


- Interact with the third lion statue, then with the second lion statue outside.
- Head back to the first lion statue and press the button at its base again.
- Finally, activate the fourth lion statue, unlock the door, and go through the Sun Door again.
- Pick up the Piece of Emblem (Right) behind the first lion statue.
- Backtrack to the Power Room near the Attic (F2) and disable the power.
- Enter the Attic (F3) and prepare for an upcoming boss fight.
- Use the Sun Key to open the Sun Door, then pick up the Iron Maze and collect Snailger #6:


- Proceed to the Spider Room and approach the Generator.
- Kick Greta, the Spider Boss, to unlock Bug Off, then defeat her.
- Start the Generator, then move the shelf aside and pick up the second Gear.
- Take the elevator to F2, read Archive #13, and open the locked door with the Multi-Use Tool.
- Pick up the Sea Shell Key from the broken vivarium, then leave to trigger a cutscene.
- Take the elevator to the Underground Workshop (LL) and pick up the third Gear.
- Move the empty shelf aside and enter the cave (no-map area).
- Collect Snailger #7 at the top of the stairwell and the Amber Gem at the bottom.
- Restore the power in the Power Room, then backtrack to the staircase outside the Medieval Room.
- Use the Sun Key to enter the Egypt Room and open the chest inside with the Amber Gem.
- Pick up the Piece of Emblem (Left) and combine both pieces to retrieve the Trident Emblem.
- Enter the nearby Study Room to find Archive #14.
- Return to the Ocean Room on the second floor and open it with the Sea Shell Key.
- Use a melee weapon to break the Glass Panel and obtain the second Copper Ring.
- In the next room, use the Trident Emblem to open the locked door.
- Take the Portable Safe from the central statue and combine it with both Copper Rings.
- Solve the Portable Safe Puzzle to obtain the Emblem Key:

- Use the Emblem Key to open the door to Pendantel’s Office in the south.
- After metting Pendantel, head to the Nurse’s Office to obtain Archive #15 and the Pills.
- If you focus on the Overdose ending, be sure to put the Pills in the Storage Box.
- Prepare for an upcoming fight and return to Pendantel’s Office.
- Pick up Archive #16 and the Silver Eyeball from the desk.
- Defeat Pendantel, then press the button under the desk to unlock the door.
- Head back to the Attic (F3) and take the elevator to the Underground Workshop (LL).
- Proceed through the cave down the stairwell and open the locked door with the Silver Eyeball.
- Read Archive #17, then enter the next room and interact with the chained door.
- Return to the Spider Room in the Attic (F3) and pick up the Flare Gun and the Empty Bottle.
- Enter the Kitchen by the PUB and fill the Empty Bottle with water.
- Combine the Filled Bottle, the Sulfur Dioxide, and the Nitrogen Oxide to get the Bottle of Acid.
- Use the Bottle of Acid to open the chained gate in the prison accessible through the cave.
- In the Torture Chamber, pick up the Heavy Lever, then defeat Pendantel (First Form).
- Interact with his dead body to retrieve Pendantel’s Necklace.
- Examine the necklace to find Pendantel’s Crest on its back.
- Return to the room with the Well Painting and go through the door on the left.
- Use the Heavy Lever and all three Gears to activate the Well Mechanism.
- Pick up the Underground Passage Key from the raised cage.
- Navigate to the locked door in the Basement while avoiding the Seekers:

Alba City – Downtown
- Swim through the sewage and collect Snailger #8:


- Slide down the ramp and pick up the Pipe Wrench by the locked door.
- Note the dense Spider Web blocking the way, then enter the Warehouse.
- Pick up the Crossbow from the dead body in the southwest corner.
- In the office by the Save Room, read Archive #18 and take the Emergency Exit Key.
- Leave the Warehouse through the Emergency Exit and reach the Apartment Building.
- Enter Octavia’s Office on the second floor to meet Laurel and automatically get Archive #19.
- Take Archive #20 from the desk and examine the board by the door to unlock Memories.
- Pick up the Extra Pouch in the living room to gain two additional inventory slots.
- Read Archive #21, then enter the bathroom and pick up Poker Card #2.
- Exit and open Octavia’s Safe to obtain the Armory Key (the second code is 1826):

- Back on the first floor, raise the shutter and collect Snailger #9.
- Leave the Apartment Building through the backyard door, then read Archive #22.
- Enter the Save Room near the Construction Site and pick up the Empty Canister.
- Read Archive #23 by the Sanctuary Bar, then fix the Pipe above the Fusebox with the Pipe Wrench:


- Reach Lodare’s Passage near the City Hall, collect Archive #24, and go through the northern door.
- Pick up the Decimal Crank in the area with the two armored zombies.
- Open the door between Lodare’s Passage and the Sanctuary Bar with the Decimal Crank.
- Unlock the white door for a shortcut, and enter the Commercial District through the green door
- Open the portable toilet to find Snailger #10, then access the Albacenter.
- Collect Snailger #11 in the Arcadetive and read Archive #25 in the Save Room (Security Room).
- Open the shutter in the south, exit the Albacenter, and pick up the Metal Box from the bench.
- Head back to the Sanctuary Bar to encounter Pendantel (Stalker Form).
- Defeat him to obtain the Suitcase containing Weapon Parts A.
- Return to the Apartment Building and use the Decimal Crank to open the door in the backyard.
- Pick up the Suitcase and open it to get the Extended Magazine (Firearm Weapon Upgrade #1).
- In your inventory, select the Monarch and use the Extended Magazine to apply it.
- Unlock the gate for a shortcut.
- Reach the courtyard between the Apartment Building and the Warehouse.
- Open the locked door with the Decimal Crank and pick up the Warehouse Locker Key.
- Use the Warehouse Locker Key to open the locker on the second floor of the Warehouse.
- Pick up the Construction Site Keycard, then access the Construction Site downtown:


- In the Save Room (Construction Site Office), place the Metal Box on the Conveyor Belt.
- Press the red Control Panel Button to activate the Shredder, then retrieve the Hammer downstairs.
- Ride the elevator down to the cave and collect Snailger #12 and the Insulated Gloves at a dead end.
- Locate the Crane and note that it requires power, oil, and fuel.
- Back in the Apartment Building, use the Hammer to unlock the door in the stairwell.
- Collect Snailger #13, then fill the Empty Canister at the Boiler to get the Filled Canister.
- Return to the Sanctuary Bar and use the Insulated Gloves on the Fusebox.
- Go through the door that was blocked by the electrified puddle to reach East Downtown.
- Read Archive #26 and enter Reaves’ Pharmacy with the Multi-Use Tool.
- Collect Snailger #14, then exit and head toward the Construction Site.
- Pick up the Suitcase from the car and open it to get the Deagle:
- Left Side: 0928
- Right Side: 1998
- Back in East Downtown, locate the Metro and pick up the SMG and the Jack Handle.
- Open the barricaded door between the Metro and the Garage with the Hammer.
- Collect Snailger #15 outside the Garage, then enter the Garage with the Multi-Use Tool.
- Locate Antonio, the crawling zombie, and squash him with the car to unlock Antonio’s Sandwich.
- Pick up the Battery and quickly leave East Downtown.
- Use the Jack Handle to open the Metro gate in the north of Downtown A2:


- Crawl under the gate, obtain the Fuse, and unlock the exit door for a shortcut.
- Insert the Fuse into the Fusebox by the Sanctuary Bar.
- Head back to Lodare’s Passage, then go through the southern door to reach West Downtown.
- Open the door to the Save Room (Storage Room) with the Multi-Use Tool and read Archive #27.
- Pick up the Spas-12 under the walkway, then follow the walkway to a barricaded door.
- Use the Hammer to remove the plank and defeat the Spiders in the next room.
- Pick up the Engine Oil and Assault Rifle, then collect Snailger #16 at the eastern exit door.
- Note the Fire Hydrant missing a Fire Hose outside the building.
- Return to the elevator at the Construction Site and ride it down to the cave.
- Enter the Power Room and use the Battery on the Generator, then pull the lever.
- The gate by the door will now be open. Pick up the Suitcase in the area behind it.
- Open the Suitcase to retrieve the Shotgun Pieces (Firearm Weapon Upgrade #2).
- In your inventory, select the Shotgun and use the Shotgun Pieces to apply them.
- Use the Engine Oil and Filled Canister to activate the Crane, then lower the bridge:

- Cross the bridge and open the locked door with the Decimal Crank.
- Make your way through the sewers and collect Snailger #17 in the tunnel between the two ladders.
Hospital
- After the cutscene, crawl through the ventilation duct to the W.C.
- Get Archive #28 and the Engine Room Key in the Showers, then solve the puzzle in the Engine Room:
- ((5 * 5) + 6 – 1) / 2 = 15
- ((9 – 1) / 1) * 9 + 3 = 75
- Enter the Lab and pass through the security gate, then collect Snailger #18 and the Morgue Key.
- Use the Morgue Key to access the Morgue, read Archive #29, and proceed to the next room.
- Collect Archive #30 and defeat the zombie to obtain the Elevator Keycard.
- Activate the elevator between the Engine Room and the Lab with the code 5Y84C7.
- Ride the elevator up to the first floor to find Archive #31 and Reaves’ Crest.
- Meet Laurel and Marcus, pet Wulfy to unlock Good Boy!, and exit the Hospital via the Basement.
Alba City – Downtown
- Quickly run past the Fogghydra Minions in the cave and backtrack to the Albacenter.
- In the area behind the Albacenter, open the locked gate with the Multi-Use Tool:


- Head toward Blade’s Armory and read Archive #32 along the way.
- Open the door with the Hammer and Armory Key, enter, and collect Archive #33.
- Pick up the Suitcase containing the Muzzle Extender (Firearm Weapon Upgrade #3).
- In your inventory, select the Monarch and use the Muzzle Extender to apply it.
- Enter the small room in the back, read Archive #34, and pick up the Strange Button.
- Combine the Armory Key and the Strange Button to get the Ornamented Key.
- Use the Ornamented Key on the hole in the desk, then solve the puzzle:

- Exit the room and pick up the Jewelry Box containing the Owl Engraving.
- Leave the Commercial District while carrying the Owl Engraving to encounter Pendantel again.
- Defeat him to get the Suitcase containing the Weapon Parts B.
- Combine Weapon Parts A and Weapon Parts B to craft the Custom Handgun.
- Backtrack to the courtyard between the Apartment Building and the Warehouse.
- The shelter in the eastern corner will now be open. Collect Snailger #19 inside.
- Enter the Warehouse and exit through the newly opened door by the staircase.
- In South Downtown, open the gate in the west with the Multi-Use Tool to find a Weapon Crate.
- Open the Weapon Crate to obtain the Automatic Rifle.
- Locate the storage area and ride the elevator down to find Archive #35.
- Reach Apartments A and collect Snailger #20 by the elevator and Poker Card #3 in Apartment 6:

- Remove the plank from the door next to Apartment 6 with the Hammer, then pick up the Seal Tape.
- Enter the sewers via the Warehouse and collect Snailger #21 in the tunnel blocked by biomass.
- Head through the tunnel that was blocked by the Spider Web and climb up the ladder.
- Pick up the Broken Fire Hose between the Save Room (Park Access) and the Retirement Park:


- Combine the Broken Fire Hose with the Seal Tape to get the Fixed Fire Hose.
- Head to Apartments B in the east and open the door with the Decimal Crank.
- Open the locked door inside the building with the Multi-Use Tool.
- Exit through the back door and pick up the Rust Remover from the table.
- Reach the door to the Retirement Park in the north and collect Snailger #22.
- Enter the Retirement Park and walk down the stairs in the northwest to find Snailger #23.
- Locate a rust-covered slab in the Cemetery and apply the Rust Remover to uncover some Hollows.
- Adjust the Hollows and place the Owl Engraving on the slab to drain the water:

- Step on the elevator, then pull the lever to access Blade’s Crypt.
- In the first room, quickly push back all four statues (order doesn’t matter).
- Proceed to the second room and quickly solve the ring-rotation puzzle:

- In the third room, cross the room after the first pillar has moved four times.
- Pick up Blade’s Crest, exit Blade’s Crypt, and either:
- Defeat Pendantel (requirement for Despair ending).
- Don’t defeat Pendantel (requirement for all other endings).
- If you defeated Pendantel:
- Take the Suitcase containing the Deagle Pieces (Firearm Weapon Upgrade #4).
- In your inventory, select the Deagle and use the Deagle Pieces to apply them.
- Pull the levers (3-1-2) to raise the shutter, then reach the next Save Room (Secret Room).
- Climb up the ladder and open the locked gate with the Multi-Use Tool.
- Unlock the door, then jump down the ledge to find Snailger #24:

- Back on the surface, exit the Retirement Park while avoiding the Seekers.
- Head west, jump over the crate on the street, and collect Snailger #25 on the terrace in Downtown B2.
- If you didn’t defeat Pendantel after leaving Blade’s Crypt:
- Enter the sewers, defeat Snailger, and take the Weapon Crate containing the Crossbow Pieces.
- In your inventory, select the Crossbow and use the Crossbow Pieces to apply them.
- Pass through the Warehouse and meet Marcus in Lodare’s Passage, then go through the southern door.
- Head toward Fioribello’s Museum and extinguish the fire blocking the way with the Fixed Fire Hose.
- Enter the building, read Archive #36, and obtain Fioribello’s Crest.
- Return to Lodare’s Passage and place all four Crests in the correct slots to open the door:
- Butterfly (Fioribello’s Crest): Bottom Right
- Wolf (Reaves’ Crest): Top Right
- Owl (Blade’s Crest): Bottom Left
- Peacock (Pendantel’s Crest): Top Left
- Enter the Save Room (City Hall Entrance) and either:
- If you defeated Pendantel, take the Weapon Crate containing the Automatic Shotgun.
City Hall
- Open the barricaded door by the elevator in the west wing with the Hammer.
- Read the Elevator Code (Archive #37) and note the locked Record Room Storage.
- Head back to the Main Hall, enter the east wing, and pass through the Administration.
- Input the code 179362 into the computer behind the reception desk to activate the elevator.
- Take the elevator in the west wing down to the Basement (LL), then solve the Circuit Puzzle:

- Move the crate behind the shutter, climb on it, and crawl through the window.
- Pick up the VHS Tape and collect Snailger #26, then take the elevator to the fifth floor (F5).
- Pick up Archive #38 and the Empty Tape in the Secretary’s Office.
- Enter Wayne’s Office with the Multi-Use Tool.
- Collect Poker Card #4, Archive #39, Archive #40, as well as the Records Room Key.
- Back on the first floor, go through the first door on the left and enter the Record Room Storage.
- Read Archive #41, then pick up the Suitcase and open it to get the Press Room Key:
- Left Side: Au – Ag – Ti – Ni
- Right Side: Fe – Hg – Zn – Cu
- Use the Decimal Crank to reach the Press Room in the east wing.
- Open the Press Room with the Press Room Key, then enter and pick up the Empty Recorder.
- Combine the Empty Recorder with the Empty Tape to get the Recorder (Empty).
- In the next room, insert the VHS Tape into the HI-FI Video System.
- Exit and use the Recorder (Empty) on the TV in the Press Room to get the Recorder (Audio).
- Take the elevator in the west wing to the fifth floor (F5).
- Enter the Secretary’s Office and open the voice-protected door with the Recorder (Audio).
- Read Archive #42 and solve the Mayor Portraits Puzzle:
- Eckhart Wilhelm: 1862
- Conrad Wilhelm: 1899
- Hans Wilhelm: 1944
- Duncan Wilhelm: 1996
- Enter the secret Surveillance Room and interact five times with VHS shelf to find the Mysterious VHS.
- Insert the Mysterious VHS into the HI-FI Video System in the same room to unlock The Mayor Voyeur.
- If you focus on the Nightmare ending, be sure to find and play the Mysterious VHS.
- Collect Archive #43 and examine the photos on the wall to unlock Bad Seed.
- Use the elevator to reach the Private Railway.
Private Railway
- Open the locked gate with the Multi-Use Tool.
- Pull the lever by the train to release the tunnel lock.
- Interact with the Train Console and board the train:

- Collect Snailger #27 in the train wagon, then defeat Pendantel once and for all.
- Enter the Save Room (Tunnels) and make a manual save for Alone in the Dark.
- Pick up the Chemical Flare (can be used as a light source) and navigate through the dark tunnel:
- Stay on the right to find Snailger #28 on a glowing barrel, then return to the start.
- Hug the left wall and locate a small flight of stairs leading to a gate and a lever.
- Pull the lever to raise the shutter at the end of the tunnel.
- Continue to hug the left wall and head through the raised shutter.
- Follow the tunnel on the left to find the Old Key, then head upstairs and escape.
- Finish this section without using the Chemical Flare for Alone in the Dark (don’t forget Snailger #28).
Old House
- Pick up the Backyard Key from the mantelpiece in the living room and enter the backyard.
- Collect Snailger #29 and the Old Lighter in the Save Room (Back Garden).
- Reach the cemetery and ignite the four statues in the following order to unlock the crypt:

- Open the sarcophagus in the crypt, try to leave, and defeat the Mayor to get Wilhelm’s Ring.
- Use Wilhelm’s Ring on the Golden Hand to open a secret passage behind the altar.
- Pick up the Old Mace, then climb down the ladder to the catacombs.
- Destroy the Cracked Wall with the Old Mace, then crawl through the hole.
- Use the Chemical Flare as a light source and make your way through the tunnel.
Wilhelm’s Manor
- In the Back Garden, note the door missing two Lock Handles, and collect Snailger #30:

- Reach the Dining Room upstairs and pick up the Book of Secrets, containing the Glass Statuette.
- Access the Save Room (Bedroom) with the Multi-Use Tool to find Archive #44 and the Main Hall Key.
- Back downstairs, use the Main Hall Key to open the double doors to the Front Garden.
- Take the Rope, collect Snailger #31 in the north-east corner, and climb through the open window.
- Unlock a shortcut to the Main Hall, then exit the room through the metallic door.
- Pick up the Door Knob, unlock another shortcut, and enter the mansion again.
- Use the Door Knob to access the Study Room upstairs.
- Place the Glass Statuette on the table and solve the puzzle to get the Blue Gem:

- Set the Grandfather Clock in the Study Room to XI and the one in the Dining Room to VIII.
- In the Main Hall downstairs, take the Red Gem from the clock in the corner.
- Use the Blue Gem and the Red Gem to open the Statue Door upstairs.
- Reach the third floor, then move the small cabinet near the elevator to find the Hook.
- Combine the Hook and the Rope to get the Grappling Hook.
- Pass through the Bedroom on the other side of the hallway.
- Use the Grappling Hook to get across the hole in the floor into the Upper Garden.
- Collect Snailger #32 by the Fountain, then pick up the Empty Bucket in the small storage room.
- Enter the room between the Upper Garden and the Mayor’s Studio.
- Obtain the Book of Wisdom, then exit through the double doors.
- Head back to the Study Room on the second floor.
- Replace Archive #45 in the bookcase with the Book of Wisdom to get the Stone Emblem:

- Go back downstairs and exit the Main Hall through the double doors.
- Defeat the Spiders, then approach the Garden Faucet in front of the crate.
- Use the Empty Bucket on the Garden Faucet to get the Filled Bucket.
- Extinguish the fire in the Dining Room on the second floor with the Filled Bucket.
- Pick up the Golden Token, then examine it to get the Small Golden Key.
- Insert the Stone Emblem into the Hole at the back of the fireplace.
- Leave the Dining Room and pick up the Golden Emblem from the rotated statue.
- Head back to the Bedroom on the third floor.
- Open the drawer with the Small Golden Key to get the Stone Circle.
- Enter the Upper Garden and use the Stone Circle on the fountain.
- Adjust the rings from top to bottom in this order 1-5-3-2-4.
- Pick up the first Lock Handle from the ground.
- Use the Golden Emblem to open the door to the Mayor’s Studio.
- After the cutscene, collect Archive #46 and Poker Card #5.
- Interact with the Camera System on the desk to locate Octavia.
- Pick up the Moon Key and use it to access the Interior Garden on the second floor.
- Solve the puzzle to get the second Lock Handle:




- Use both Lock Handles on the door in the Back Garden to access the prison.
- Free Octavia and interact with her four times to unlock That’s my Girl!
- Head back to the Mayor’s Studio on the third floor and get Wilhelm’s Crest with Octavia’s help.
- Use Wilhelm’s Crest on the statue near the Main Hall to access the wine cellar:

- Have Octavia pull and hold the lever on the lowest floor.
- Move all three statues onto the elevator: one is downstairs, and two are upstairs.
- Activate the elevator, then escape through the hole in the ground.
Caves
- Navigate through the Caves and collect Snailger #33 by the first intersection.
- Trigger a cutscene to get the Copper Dagger from Octavia, then use it on the wall in front of you.
- Go through the door and locate Snailger #34 and the Bolt Cutter in the area with the chemical waste.
- Use the Bolt Cutter to open the gate, then enter the Secret Lab and read Archive #47.
- Proceed through the Caves and defeat Rachel Fioribello (C Form).
- Reach the Dock and collect Snailger #35 under the walkway.
- Board the ship and defeat the Fogghydra.
Omg this game is SUCH a wasted opportunity. It has the best fixed camera angles i’ve ever seen in a RE clone game, it has a fluid combat mechanic (also very bugged but ok) and everything else is just the worse. Someone please explain the devs that resident evil is WAY MORE than locked doors and puzzles. Jesus, EVERY door in this game is item locked and there are just SO MANY. Nailed doors, closed door, 3 items locked doors, 4 items locked doors, broken items (hidden behind other 3 locked doors) and just random puzzles EVERYWHERE. This game was a chore to finish. You get one item and then you have to backtrack everywhere just to find every other pieces of items…do the devs assume you are taking notes of where ALL of the blocked doors/fires to extinguish/electricity/emblem/half emblem and so on are? In one game they managed to put more “obstacles” than re1 re2 re3 and re:cv COMBINED. Oh and some of the riddles? The 3 statues on the elevatore one? CHORE. Wasted opportunity. There were a few good parts, like the hospital. Oh, i can’t leave this comment, first I have to turn on the power, oops the cable is cut, i need to find a new one, here it is, oh damn the fuse is also broken, let’s find another one, oh i found a broken one, now i need some tape, i saw one behind the padlock locked warehouse…
Nice and solid, I had trouble finding all the archives, thanks mate.
You are very welcome!
There are a lot of door that was chained in city of areas and need to be torch. bolt cutters or other items. Im looking for clue that lead to get item to do cut door that chained. there is other thing, from inside the pub there is a door that need light fire from hand of statue to open the door on second floor, any idea where to get item for that? lighter? different item.
They are probably related to Laurel’s Campaign 🙂
That’s what I thought so. Thanks. Cant wait for laurel’s campaign soon and other two characters too ( Octavia and Marcus) there are some small gap to crawl in area. it might be Marcus’s Dog.
this game is very strange,i can’t found anymore the pendentel’s crest in my inventory….once i tried to put it on the city door,maybe is it there?when i check the gate i found nothing…..could be a bug,but if is so, i’m very upset cause the game have a good athmosphere but technically is very poss and messy.
Yes, all crests you’ve used on the City Hall door are registered although it looks like they just disappeared. The puzzle will start once you’ve placed all four crests 🙂
Found 2 secrets first inside Iron Gates the moment when bridge collapses you have two options to choose from climb up kill zombies 1 drop locker key get back to flooded area open locker inside Workshop MAC-10 weapon
2nd one after picking Blade’s Crest in Wilhelm’s Crypt dont kill optional boss fight. instead you can go back through the sewers that was blocked by the Spider Web that will trigger secret boss fight The Snail drop AK weapon
Excellent, thank you for sharing! Will update the guide 🙂
“Do NOT interact with the computer on the desk (softlock).”
This is in Duncan’s room in the room with the moon key. It’s not a softlock. You’re required to check the camera system if you try to leave. Press left / right to scroll through the camera.
Oh! I did this and the camera scrolled through, but nothing else happened – and after multiple switches the buttons stopped working properly. Will check again, thank you 🙂
keep scrolling until Liam says something and then stops
This time it worked, thank you! 🙂