Overview

Welcome to the Spire of Completion’s 100% achievement guide for Call of the Elder Gods, a Lovecraftian puzzle adventure game featuring 31 achievements / 32 trophies.
◈ Difficulty:
2/10
◈ Time to 100%:
~4 hours
◈ Missable Achievements:
0
◈ Required Playthroughs:
1
◈ Manual Saves:
No
◈ Skippable Cutscenes:
Yes
◈ Chapter/Level Select:
Yes
None of the achievements are missable, as chapters can be replayed once unlocked.
Roadmap
Step 1/1 (4 hours)
- Complete the game in any difficulty mode. You can request as many hints as you want.
- Find all journal entries and secret objects, and unlock all miscellaneous achievements.
- After completing the game, load your last autosave to reach both endings.
Journal entries, secret objects, and achievements are listed by chapter below.
Prologue | A Dream, a Phone Call and a Therapy Session

You Looked That Up in a Guide… Again!
Can’t help it. We’re suckers for a leitmotif.
In the Christmas memory, play these keys on the piano:


Painful Memories
Completed the Prologue.
Story-related.
Journal Entries
Journal Entry: Piano Note
In the Christmas memory, on the piano:

Journal Entries: 7x Piano Keys
Press all white keys on the piano:

Journal Entries: 7x Ball Ornaments
Reveal the number on each ball ornament hanging on the Christmas tree:

Chapter 1 | The Everhart Manor

The Terrible Old Man
Those thugs never should have set foot in Everhart Manor…
Read the Hit Note in Everhart Manor and inspect the Switchblade in the back garden:



Bouquet
Norah’s favorite flower! What a lovely gesture!
Pick up the Flowers from the shelf in the greenhouse and place them at the memorial in the back garden:



Harry the Hermit
Completed Chapter 1.
Story-related.
Journal Entries
Journal Entries: Non Possumus Canvas & Human Life-Cycle Postcard
In the library, near the windows:

Journal Entries: 2x Ripped Canvases
In the storage room under the stairs:

Journal Entries: Memorial Photo & Providere Debemus Canvas
In the dark room upstairs:

Journal Entry: Sed Futura Canvas
On the second floor of the library:

Journal Entry: Mausoleum Door
In the back garden, behind the greenhouse:

Journal Entry: Praeterita Mutare Canvas
In the mausoleum:

Chapter 2 | Of Colossal Caves and Ancient Relics

Peaslee’s Parliament
What an odd way of talking…
Play the Tape Recorder in the left corner of the large cave:


Best Served Cold
You did the exact opposite of what was expected. You’re either a genius or a complete moron.
Fill the Statuette with black ooze and play the Fire Melody backwards, then examine the Frozen Statuette:


Unexpected Company
Completed Chapter 2.
Story-related.
Journal Entries
Journal Entry: Mural #1
Behind the Professor at the excavation site:

Journal Entry: Mural #2
In a small cave to the right of the central control panel:

Journal Entry: Mural #3
On the other side of the lake:

Journal Entries: Mural #4 & Mural #5
In the refinery ruins beneath the lake:

Journal Entry: Mural #6
In the left stone tower on the top floor:

Journal Entry: Mural #7
In the right stone tower on the bottom floor:

Chapter 3 | A Guide to the Members of the Starry Wisdom Society

Meta-Reference
Found the Out of the Blue Key.
In the section with the memories and portals, turn around at the motor shop and follow the invisible street:



Hey, Jitterbug!
Evangeline sure has a lot to deal with.
Story-related.

The Man Behind the Curtain
Well, well, well… Just look at what Caleb Bowen was keeping here.
Press the two hidden buttons in Caleb Bowen’s office, then enter the area behind the curtain:


Escape from the Inner Sanctum
Completed Chapter 3.
Story-related.
Journal Entries
Journal Entries: Egyptian Hieroglyphs & Elevator Note
In the inner sanctum with the statues and the elevator:

Journal Entries: Tetrahedron & 5x Offices
Solve the tetrahedron puzzle upstairs, then enter each office:
- Biologist’s office
- Psychiatrist’s office
- Dilettante’s office
- Archaeologist’s office
- Astronomer’s office
Journal Entries: 3x Notes & College Diploma
In the Biologist’s office:

Journal Entries: 3x Notes & Tape Recording
In the Psychiatrist’s office:

Journal Entries: 2x Notes, Photo & Calendar
In the Dilettante’s office:

Journal Entries: Book, Note & Camera
In the Archaeologist’s office:


Journal Entry: Chemicals
In the darkroom in the back of the Archaeologist’s office:

Journal Entry: Developed Photo
Find the Film Roll in the Psychiatrist’s office and develop it in the darkroom:


Journal Entries: 2x Notes & Book
In the Astronomer’s office:


Chapter 4 | ZNP-C

You Damn Brat!
Did you really think it was a good idea to make fun of the guys who kidnapped you and tied you to a chair?
During the interrogation at the beginning of the chapter, select these dialog options:
- (sarcastic) You want me to tell you how to activate it?
- (sarcastic) It means “prick”.
- Yes. He might help you with your medical conditions.

Unspeakable Cults
A thick and boring German book, written about horrible things. At least its author isn’t an Austrian painter…
Find the Cult Book in the shelter outside the bunker:


This City is Afraid of Me
You know what would be awesome? A choose-your-own-adventure superhero game.
Inspect the Comic in Harry’s flashback:


Secret Agent
Learned how to decipher messages from the Enigma machine.
Story-related.

I can hold my breath for ten minutes!
We couldn’t resist making a nod to that classic pirate adventure. Sorry.
Idle for 3 minutes in the flooded offices to run out of oxygen:


Navigation Program
Completed Chapter 4.
Story-related.
Journal Entries
Journal Entries: 2x Enigma Decoding Instructions
In Harry’s flashback:

Journal Entries: 3x Encrypted Messages & 3x Decrypted Messages
Find the 3 encrypted messages on the upper floor of the bunker, then decrypt them with the Enigma machine:
- UZW: II, III, I – 23, 13, 2 – GE, FM
- BDA: III, II, I – 19, 25, 6 – PW, CR
- SSW: I, III, II – 15, 25, 25 – ZI, HP
Journal Entries: January 1943 & February 1943
Inside two boxes on the upper floor of the bunker:

Journal Entries: 2x Notes & Worker’s Registry
On the lower floor of the bunker:

Journal Entry: Otto Adler’s ID
On the lower floor of the bunker, on the shelf by the stairs:

Chapter 5 | Prisoners of Ice

Velh-Kan…
Recalled the Pnakotus of the distant past and found its coordinates in the present.
Story-related.

The Roman Quaestor
TITUS SEMPRONIUS BLAESUS WUZ HERE!
Find the Roman Imperial Sword in the library:


Leave Him the F*ck Alone!
American Arcadia: the most watched media phenomenon on the planet.
Power up the monitor in the office with the corkboard:


Imposter Syndrome
Used a mind-swapping device to move from 2006 to your 1957 self.
Story-related.

Confusing Timeline
Completed Chapter 5.
Story-related.
Journal Entries
Journal Entry: Note
On the trolley next to the large console:

Journal Entries: 7x Brain Waves
Enter the combinations A3, B1, B2, C2, C4, D3 & D4 in the machine upstairs:

Journal Entry: Dimetrodon & Ammonite Mural
In the outside area:


Journal Entries: 6x Notes & Mural
On the bottom floor of the library:


Journal Entries: Dimetrodon Mural & Tyrannosaurus Rex Mural
On the top floor of the library:


Journal Entry: Homo Sapiens Mural
Outside the Observatory:

Journal Entry: Constellation
Solve the puzzle in the Observatory:

Journal Entry: Mammoth Mural
In the room with the Central Map, behind the library:

Journal Entry: Star Constellation
Follow the light beam outside the room with the Central Map and look through the telescope:

Journal Entries: 2x Notes
In the office with the corkboard:

Journal Entries: 3x Notes
In the server room:

Chapter 6 | Pna-ko-tus

Just a Matter of Perspective
The city of the Great Race (or what’s left of it) awaits you…
Story-related.

Wrong Game… or Maybe Not
Well done. The code is 8306.
Open the Great Door and walk up the ramp to find a secret room, then pick up the hidden Cube from the ground. Press the buttons in ascending order of outer rings, starting with the bottom one:



It Belongs in a (Pnakotic) Museum!
After all the effort it took Evie to translate it…
Open the Great Door and walk down the ramp:


Hard-Headed to the Very End
Made Harry sacrifice himself.

Always Trust the Doctor
You let Evangeline sacrifice herself.
The game features two endings which depend solely on the decision during the confrontation with Bowen:
- Stop Evangeline and take her place.
- Let Evangeline sacrifice herself.
You can load the last autosave after completing the game to reach both endings:


Close the Loop
Finished the game.
Story-related. Unlocks after watching the credits.
Journal Entries
Journal Entry: Great Door Symbol
Next to the Great Door:

Journal Entry: Note
In the camp to the left of the Great Door:

Journal Entry: Note
In the camp opposite the Great Door:

Journal Entry: Waterfall Door Symbol
On the stone door under the waterfall:

Journal Entry: Stone Elevator Symbol
Behind the tower:

Journal Entries: 3x Moving Patterns
Solve the light puzzles:



Full Journal

Let Me Write That Down…
Filled 50% of Norah’s journal.

…For the Sake of Clarity
Filled 100% of Norah’s journal.
Follow the chapter-specific sections above to unlock all non-story journal entries:


















If you enjoy Lovecraftian games, check out my Call of the Sea – 100% Achievement Guide!