Call of the Elder Gods – 100% Achievement Guide

Overview

Welcome to the Spire of Completion’s 100% achievement guide for Call of the Elder Gods, a Lovecraftian puzzle adventure game featuring 31 achievements / 32 trophies.

Difficulty:

2/10

Time to 100%:

~4 hours

Missable Achievements:

0

Required Playthroughs:

1

Manual Saves:

No

Skippable Cutscenes:

Yes

Chapter/Level Select:

Yes

Save File Location:

AppData ⋗︎ Local ⋗︎ COTEG

None of the achievements are missable, as chapters can be replayed once unlocked.


Roadmap

Step 1/1 (4 hours)

  • Complete the game in any difficulty mode. You can request as many hints as you want.
  • Find all journal entries and secret objects, and unlock all miscellaneous achievements.
  • After completing the game, load your last autosave to reach both endings.

Journal entries, secret objects, and achievements are listed by chapter below.


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Prologue | A Dream, a Phone Call and a Therapy Session

You Looked That Up in a Guide… Again!

Can’t help it. We’re suckers for a leitmotif.

In the Christmas memory, play these keys on the piano:


Painful Memories

Completed the Prologue.

Story-related.


Journal Entries

Journal Entry: Piano Note

In the Christmas memory, on the piano:


Journal Entries: 7x Piano Keys

Press all white keys on the piano:


Journal Entries: 7x Ball Ornaments

Reveal the number on each ball ornament hanging on the Christmas tree:


Chapter 1 | The Everhart Manor

The Terrible Old Man

Those thugs never should have set foot in Everhart Manor…

Read the Hit Note in Everhart Manor and inspect the Switchblade in the back garden:


Bouquet

Norah’s favorite flower! What a lovely gesture!

Pick up the Flowers from the shelf in the greenhouse and place them at the memorial in the back garden:


Harry the Hermit

Completed Chapter 1.

Story-related.


Journal Entries

Journal Entries: Non Possumus Canvas & Human Life-Cycle Postcard

In the library, near the windows:


Journal Entries: 2x Ripped Canvases

In the storage room under the stairs:


Journal Entries: Memorial Photo & Providere Debemus Canvas

In the dark room upstairs:


Journal Entry: Sed Futura Canvas

On the second floor of the library:


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Journal Entry: Mausoleum Door

In the back garden, behind the greenhouse:


Journal Entry: Praeterita Mutare Canvas

In the mausoleum:


Chapter 2 | Of Colossal Caves and Ancient Relics

Peaslee’s Parliament

What an odd way of talking…

Play the Tape Recorder in the left corner of the large cave:


Best Served Cold

You did the exact opposite of what was expected. You’re either a genius or a complete moron.

Fill the Statuette with black ooze and play the Fire Melody backwards, then examine the Frozen Statuette:


Unexpected Company

Completed Chapter 2.

Story-related.


Journal Entries

Journal Entry: Mural #1

Behind the Professor at the excavation site:


Journal Entry: Mural #2

In a small cave to the right of the central control panel:


Journal Entry: Mural #3

On the other side of the lake:


Journal Entries: Mural #4 & Mural #5

In the refinery ruins beneath the lake:


Journal Entry: Mural #6

In the left stone tower on the top floor:


Journal Entry: Mural #7

In the right stone tower on the bottom floor:


Chapter 3 | A Guide to the Members of the Starry Wisdom Society

Meta-Reference

Found the Out of the Blue Key.

In the section with the memories and portals, turn around at the motor shop and follow the invisible street:


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Hey, Jitterbug!

Evangeline sure has a lot to deal with.

Story-related.


The Man Behind the Curtain

Well, well, well… Just look at what Caleb Bowen was keeping here.

Press the two hidden buttons in Caleb Bowen’s office, then enter the area behind the curtain:


Escape from the Inner Sanctum

Completed Chapter 3.

Story-related.


Journal Entries

Journal Entries: Egyptian Hieroglyphs & Elevator Note

In the inner sanctum with the statues and the elevator:


Journal Entries: Tetrahedron & 5x Offices

Solve the tetrahedron puzzle upstairs, then enter each office:

  • Biologist’s office
  • Psychiatrist’s office
  • Dilettante’s office
  • Archaeologist’s office
  • Astronomer’s office

Journal Entries: 3x Notes & College Diploma

In the Biologist’s office:


Journal Entries: 3x Notes & Tape Recording

In the Psychiatrist’s office:


Journal Entries: 2x Notes, Photo & Calendar

In the Dilettante’s office:


Journal Entries: Book, Note & Camera

In the Archaeologist’s office:


Journal Entry: Chemicals

In the darkroom in the back of the Archaeologist’s office:


Journal Entry: Developed Photo

Find the Film Roll in the Psychiatrist’s office and develop it in the darkroom:


Journal Entries: 2x Notes & Book

In the Astronomer’s office:


Chapter 4 | ZNP-C

You Damn Brat!

Did you really think it was a good idea to make fun of the guys who kidnapped you and tied you to a chair?

During the interrogation at the beginning of the chapter, select these dialog options:

  • (sarcastic) You want me to tell you how to activate it?
  • (sarcastic) It means “prick”.
  • Yes. He might help you with your medical conditions.

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Unspeakable Cults

A thick and boring German book, written about horrible things. At least its author isn’t an Austrian painter…

Find the Cult Book in the shelter outside the bunker:


This City is Afraid of Me

You know what would be awesome? A choose-your-own-adventure superhero game.

Inspect the Comic in Harry’s flashback:


Secret Agent

Learned how to decipher messages from the Enigma machine.

Story-related.


I can hold my breath for ten minutes!

We couldn’t resist making a nod to that classic pirate adventure. Sorry.

Idle for 3 minutes in the flooded offices to run out of oxygen:


Navigation Program

Completed Chapter 4.

Story-related.


Journal Entries

Journal Entries: 2x Enigma Decoding Instructions

In Harry’s flashback:


Journal Entries: 3x Encrypted Messages & 3x Decrypted Messages

Find the 3 encrypted messages on the upper floor of the bunker, then decrypt them with the Enigma machine:

  • UZW: II, III, I – 23, 13, 2 – GE, FM
  • BDA: III, II, I – 19, 25, 6 – PW, CR
  • SSW: I, III, II – 15, 25, 25 – ZI, HP

Journal Entries: January 1943 & February 1943

Inside two boxes on the upper floor of the bunker:


Journal Entries: 2x Notes & Worker’s Registry

On the lower floor of the bunker:


Journal Entry: Otto Adler’s ID

On the lower floor of the bunker, on the shelf by the stairs:


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Chapter 5 | Prisoners of Ice

Velh-Kan…

Recalled the Pnakotus of the distant past and found its coordinates in the present.

Story-related.


The Roman Quaestor

TITUS SEMPRONIUS BLAESUS WUZ HERE!

Find the Roman Imperial Sword in the library:


Leave Him the F*ck Alone!

American Arcadia: the most watched media phenomenon on the planet.

Power up the monitor in the office with the corkboard:


Imposter Syndrome

Used a mind-swapping device to move from 2006 to your 1957 self.

Story-related.


Confusing Timeline

Completed Chapter 5.

Story-related.


Journal Entries

Journal Entry: Note

On the trolley next to the large console:


Journal Entries: 7x Brain Waves

Enter the combinations A3, B1, B2, C2, C4, D3 & D4 in the machine upstairs:


Journal Entry: Dimetrodon & Ammonite Mural

In the outside area:


Journal Entries: 6x Notes & Mural

On the bottom floor of the library:


Journal Entries: Dimetrodon Mural & Tyrannosaurus Rex Mural

On the top floor of the library:


Journal Entry: Homo Sapiens Mural

Outside the Observatory:


Journal Entry: Constellation

Solve the puzzle in the Observatory:


Journal Entry: Mammoth Mural

In the room with the Central Map, behind the library:


Journal Entry: Star Constellation

Follow the light beam outside the room with the Central Map and look through the telescope:


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Journal Entries: 2x Notes

In the office with the corkboard:


Journal Entries: 3x Notes

In the server room:


Chapter 6 | Pna-ko-tus

Just a Matter of Perspective

The city of the Great Race (or what’s left of it) awaits you…

Story-related.


Wrong Game… or Maybe Not

Well done. The code is 8306.

Open the Great Door and walk up the ramp to find a secret room, then pick up the hidden Cube from the ground. Press the buttons in ascending order of outer rings, starting with the bottom one:


It Belongs in a (Pnakotic) Museum!

After all the effort it took Evie to translate it…

Open the Great Door and walk down the ramp:


Hard-Headed to the Very End

Made Harry sacrifice himself.

Always Trust the Doctor

You let Evangeline sacrifice herself.

The game features two endings which depend solely on the decision during the confrontation with Bowen:

  • Stop Evangeline and take her place.
  • Let Evangeline sacrifice herself.

You can load the last autosave after completing the game to reach both endings:


Close the Loop

Finished the game.

Story-related. Unlocks after watching the credits.


Journal Entries

Journal Entry: Great Door Symbol

Next to the Great Door:


Journal Entry: Note

In the camp to the left of the Great Door:


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Journal Entry: Note

In the camp opposite the Great Door:


Journal Entry: Waterfall Door Symbol

On the stone door under the waterfall:


Journal Entry: Stone Elevator Symbol

Behind the tower:


Journal Entries: 3x Moving Patterns

Solve the light puzzles:


Full Journal

Let Me Write That Down…

Filled 50% of Norah’s journal.

…For the Sake of Clarity

Filled 100% of Norah’s journal.

Follow the chapter-specific sections above to unlock all non-story journal entries:


You’ve reached the top of the Spire – congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can’t wait to see you on your next adventure, fellow completionist 

If you enjoy Lovecraftian games, check out my Call of the Sea – 100% Achievement Guide!

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