A Twisted Tale – 100% Achievement Walkthrough

Overview

Welcome to the Spire of Completion’s 100% achievement walkthrough for A Twisted Tale, a lovely point-and-click adventure game featuring 36 achievements.

Difficulty:

1/10

Time to 100%:

~1 hour

Missable Achievements:

33

Required Playthroughs:

1

Manual Saves:

Yes

Skippable Cutscenes:

Yes

Chapter/Level Select:

No

Save File Location:

AppData ⋗︎ Local ⋗︎ VoodooBembel ⋗︎ A Twisted Tale

Currently, only the first of seven chapters is available. All upcoming chapters will be released as paid DLC, and this guide will be updated accordingly.

The step-by-step walkthroughs below cover all missable and mutually exclusive achievements. Always be sure to exhaust all dialog options. Choices don’t matter unless they are explicitly listed.


Chapter I – Where the Hell am I?

Welcome to the first chapter of Vio’s journey! Below, you will find a list of all 36 chapter-specific achievements and a 100% Walkthrough covering them all. Be sure to follow it step by step to avoid missing anything.


Achievements

Nr.AchievementCondition
1Where the hell am I?Unmissable story achievement.
2EasterEggClick on the abyss in front of the restaurant three times.
3Unwanted… FlirtTalk to the old lady in the restaurant.
4Trust is good, control is…After taking a look at the broken jukebox and talking to the cook about Roachy, leave the restaurant and immediately examine the rubbish bin.
5Reading is my passion!Read all texts in the magazine in Betty and Herman’s house.
6TroublemakerChoose ‘Yes’ while talking to Betty in Betty and Herman’s house.
7Karma, oh KarmaChoose ‘No’ while talking to Betty in Betty and Herman’s house.
8TouristChoose ‘Yes, I’m a tourist.’ while talking to Nolo at the construction site.
9Talking around itChoose ‘Actually, I’m only here by accident.’ while talking to Nolo at the construction site.
10The truthChoose ‘A portal brought me here and actually I want to go home again.’ while talking to Nolo at the construction site.
11An interesting conversationTalk to Ben at the construction site.
12Fun at the information standClick on the information stand outside the antique shop two times.
13Certainly antiqueTalk to the antique shop owner, then examine the wind chime while it still has its beak (don’t examine it before talking to the antique shop owner) outside the antique shop.
14Highly polished magazine languageRead all texts in the magazine in Betty and Herman’s house, then examine the hole in the wall at the tattoo shop.
15The antique shop owner’s nightmareAfter talking to the antique shop owner, inspect the certificate on the left wall in the tattoo shop.
16Name with meaningClick on the PuddleStone drawing in the book on the chest in the tattoo shop.
17BookwormRead all texts and inspect all drawings in the book on the chest in the tattoo shop.
18My friend CurreyPick up the skull (Currey) on the chest in the tattoo shop.
19Talking to yourself with CurreyAfter picking up Currey, open your inventory and right-click on him twice.
20My Tattoo FriendTalk to Ned in the tattoo shop.
21A secret remains a secretTalk to Ned in the tattoo shop.
22Ned’s secretTalk to Ned in the tattoo shop.
23Grandma’s portraitAfter talking to Ned in the tattoo shop, examine the portrait on the left wall.
24Paragraph “I steal what I like…”After talking to the antique shop owner, inspect the cash register in the restaurant.
25Not for the faint heartedAfter obtaining Currey, show Currey to the antique shop owner.
26The fish’s best friendPlace one of the following items in the fish bowl in Betty and Herman’s house: castle, Currey, PuddleStone, seaweed, ship, or treasure chest.
27A royal dwellingFind the castle on a tree trunk outside the antique shop and place it in the fish bowl in Betty and Herman’s house.
28Ahoy, Currey!Find Currey in the tattoo shop and place him in the fish bowl in Betty and Herman’s house.
29PuddleStone under waterFind a PuddleStone in the rubbish bin outside the restaurant and place it in the fish bowl in Betty and Herman’s house.
30Seaweed for the fish friendAt the beginning of the game, talk to Herman and inspect the bucket. Then, get the worms with shashlik sauce and give them to Herman. Finally, inspect the bucket again to get some seaweed and place it in the fish bowl in Betty and Herman’s house.
31Sunken shipFind a model ship in the rubbish bin outside the restaurant and place it in the fish bowl in Betty and Herman’s house.
32A treasure in a fishbowlAfter finding the treasure chest (story event), place it in the fish bowl in Betty and Herman’s house.
33Full housePlace all of the following items in the fish bowl in Betty and Herman’s house: castle, Currey, PuddleStone, seaweed, ship, and treasure chest.
34Cube, my cube!Unmissable story achievement.
35Hesitant natureChoose ‘No’ after interacting with the portal at the end of the chapter.
36A fearless adventurerUnmissable story achievement.

Advertisements

100% Walkthrough

  • Start the chapter and watch the opening cutscene¹.
  • In the forest, pick up the stick and go to the left.
  • Examine the clouds, then cross the plank bridge.
  • In the city, talk to the grumpy-looking fisherman and inspect the bucket.
  • Head northeast to the restaurant.

  • Click on the abyss three times to unlock a secret ending².
  • Search the rubbish bin to find a broken bottle, a model ship, and a blue-green PuddleStone.
  • Inside the restaurant, take the bowl and the small bottle of shashlik sauce.
  • Talk to the old lady³ and the cook.
  • Interact with the fruit bowl, then talk to the cook again.
  • Take a closer look at the jukebox, then talk to the cook again.

  • Leave the restaurant and search the rubbish bin again.
  • Back at the bridge, enter the distant house in the north.
  • Take a closer look at the magazine on the table.
  • Pick up the seed bag and read all magazine texts (multiple main texts).

✘︎ Save 1

  • Now, talk to Betty, the bored-looking young woman sitting on the sofa.
  • Choose each of these mutually exclusive options using Save 1:
    • Yes.
    • No.
  • Leave the house and stop at the intersection west of Grumpy Herman.

  • At the intersection, walk south to find a construction site.
  • Pick up a stone (either on the left or on the right).

✘︎ Save 2

  • Talk to Nolo, the builder.
  • Choose each of these mutually exclusive options using Save 2:
    • Yes, I’m a tourist.
    • Actually, I’m only here by accident.
    • A portal brought me here and actually I want to go home again¹⁰.
  • Talk to Ben, the worker¹¹, then to Nolo again.
  • Walk west and interact with the information stand two times¹².
  • Pick up the castle sitting on a tree trunk next to the information stand.

  • Enter the antique shop (re-enter the area if the shop is closed).
  • Pick up the coin from the ground and the ballpoint pen from the table.
  • Examine the strange cube on the table, then talk to the shop owner.
  • Use the coin on the chewing gum machine (on the left) to buy a chewing gum.

  • Leave the antique shop and interact with the wind chime to obtain the wind chime beak¹³.
  • Open your inventory and take a closer look at the wind chime beak to get a spring.

  • Head back to the intersection and approach the distant city in the north.
  • Knock on the door on the left three times.
  • Inspect the bush and take the rusty pliers.
  • Knock on the door again, then pick up the scissors.
  • Use the chewing gum on the fountain and pick up Roachy.

Advertisements
  • Inspect the hole in the wall above the door of the tattoo shop building¹⁴.
  • Enter the tattoo shop and immediately leave again.
  • Re-enter the tattoo shop and inspect the certificate on the left wall¹⁵.
  • Pick up the small bottle of detergent and one cleaning tablet from the chest.
  • Inspect the book on the chest and take the label, then click on all drawings¹⁶ and texts¹⁷.
  • Pick up the skull (Currey) from the chest¹⁸.
  • Open your inventory and right-click on Currey two times¹⁹.
  • Talk to Ned Harvey, the tattooing biker guy²⁰ ²¹ ²².
  • Inspect the portrait on the left wall, behind Ned Harvey²³.

  • Return to the restaurant.
  • Combine the shashlik sauce and the rusty pliers.
  • Now, combine the pliers and the spring to get an improved spring.
  • Interact with the jukebox and remove the broken spring.
  • Place the improved spring on the holder.
  • Show Roachy to the cook.

  • Switch between the locations until Roachy has eaten all the chewing gum.

  • Back at the restaurant, show Roachy to the cook again.
  • Take the turkey and some fruits from the fruit bowl.
  • Interact with the cash register²⁴.

  • Return to the construction site and give the turkey to Nolo.
  • Pick up the paint bucket and the shovel.
  • Enter the antique shop and use Currey on the shop owner²⁵.

  • Now, head back to the forest.
  • Use the shovel on the scorched earth to find a treasure chest. Pick up the worms.
  • Open your inventory and combine the worms with the shashlik sauce.
  • Head back to Grumpy Herman and give him the worms with shashlik sauce.

  • Pick up the nail file, the glass, and the glue from the small sofa table.
  • Leave the house and use the glass on the bucket.
  • Examine the bucket to find some seaweed.
  • Enter the distant house in the north and put the following items into the fish bowl:
    • Castle²⁶ ²⁷
    • Currey²⁸
    • PuddleStone²⁹
    • Seaweed³⁰
    • Ship³¹
    • Treasure Chest³² ³³
  • Backtrack to the restaurant.
  • Put the cleaning tablet into the glass of water. Give the glass of water to Gloria.
  • Repair the broken bottle with the glue, then put the label on the glued bottle.
  • Combine the bowl and the wind chime beak to get a juicer. Use the fruits on the juicer.
  • Fill the bottle with juice and detergent, then give it to Gloria.
  • Pick up the glass with teeth, then remove the teeth from the glass of water.
  • Combine the scissors with the stone, and use the ground scissors on Gloria to get some hair.

Advertisements
  • Return to the forest and use the ground scissors on the exotic plant.
  • Cut open the seed bag with the ground scissors, then use the seed bag on the ground.
  • Water (glass of water) and fertilize (shashlik sauce) the flower seeds.
  • Cross the bridge to the city, then return to the forest and pick one Caruso flower.

  • Back at the fountain, throw the Caruso flower through the open window.
  • Enter the tattoo shop and quickly steal the blue ink, the red ink, and the skull stencil.
  • If you were too slow: head back to the forest and pick another Caruso flower.

  • Sharpen the teeth with the nail file, then put some glue on the teeth.
  • Glue the teeth onto the exotic plant to retrieve a strange plant.
  • Combine the hair, the glue, and the stick to get a brush.
  • Put blue ink on the brush and paint the strange plant.
  • Remove the blue ink from the brush using detergent.
  • Combine the brush and the paint bucket, then the brush and the skull stencil.
  • Use the yellow brush and the skull stencil on the strange plant to paint its tongue.

  • Head back to the antique shop and use the strange plant on the shop owner.
  • Take the strange cube from the table³⁴.

  • Show the golden pearl to Ned Harvey in his tattoo shop.

  • Return to the forest and combine the orichalcum (golden pearl) and the strange cube.
  • Interact with the portal, then choose ‘No’³⁵.
  • Interact with the portal again, but this time, choose ‘Yes’³⁶.

You've reached the top of the Spire - congratulations on your latest 100% completion! I hope you enjoyed the ascent and I can't wait to see you on your next adventure, fellow completionist 

Leave a Comment

Your email address will not be published. Required fields are marked *

Advertisements